mojodajojo Posted June 9, 2011 Share Posted June 9, 2011 (edited) Does this command set the flag on all instances of the actor or just the reference? Edit: I couldn't tell from the wiki. http://cs.elderscrolls.com/constwiki/index.php/SetActorRespawns Edited June 9, 2011 by mojodajojo Link to comment Share on other sites More sharing options...
Hickory Posted June 9, 2011 Share Posted June 9, 2011 On the reference. Link to comment Share on other sites More sharing options...
mojodajojo Posted June 9, 2011 Author Share Posted June 9, 2011 On the reference.Thank you, good sir. And yay! I was hoping it was just on the reference. Link to comment Share on other sites More sharing options...
troybayliss Posted June 9, 2011 Share Posted June 9, 2011 On the reference.I have to disagree with that. The respawn flag is set on the base object, and what you change on a base object is valid for all his references. Link to comment Share on other sites More sharing options...
mojodajojo Posted June 9, 2011 Author Share Posted June 9, 2011 Well crap. I was planning to test to make sure anyways so I guess I'll find out. Link to comment Share on other sites More sharing options...
mojodajojo Posted June 9, 2011 Author Share Posted June 9, 2011 On the reference.I have to disagree with that. The respawn flag is set on the base object, and what you change on a base object is valid for all his references. Confirmed, it definitely changes it on the BaseID for my loss. Thanks for the heads up. Link to comment Share on other sites More sharing options...
Hickory Posted June 10, 2011 Share Posted June 10, 2011 My bad, and apologies. Link to comment Share on other sites More sharing options...
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