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SKSE memory patch ctd block 1 at 371mb


walshy71

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Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;-

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB
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  On 3/23/2016 at 12:36 AM, walshy71 said:

 

Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;-

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB

 

i get the same only at 281 mb

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  On 3/23/2016 at 12:53 AM, Zerane33 said:

 

  On 3/23/2016 at 12:36 AM, walshy71 said:

 

Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;-

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB

 

i get the same only at 281 mb

 

 

How long does it take for your game to crash from start up?

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  On 3/23/2016 at 1:14 AM, walshy71 said:

 

  On 3/23/2016 at 12:53 AM, Zerane33 said:

 

  On 3/23/2016 at 12:36 AM, walshy71 said:

 

Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;-

 

logging of blocks enabled
logging max values only
Timer disabled
Block1 Block2
512MB 256MB

 

i get the same only at 281 mb

 

 

How long does it take for your game to crash from start up?

 

abouts 15 -20 mins

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Same for me. I'm hoping it's not mod related but it probably is. I have my suspicions but unless I do more, moar, MOAR, testing to confirm what the bloody hells going on I'll not be certain!

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  On 3/23/2016 at 12:58 PM, DaemonGrin said:

 

This is the setting you have in skse.ini?

 

DefaultHeapInitialAllocMB=512

ScrapHeapSizeMB=256

 

 

Actually according to many on this forum, the STEP forums, the guys at SKSE and Sheson the correct code is ;-

 

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256
The game engine works out the correct size of 512 by subtracting 256 mb from the first block so 768-the scrapheap 256=512. And yes I have the correct setting in my SKSE.
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  On 3/23/2016 at 2:10 PM, walshy71 said:

 

  On 3/23/2016 at 12:58 PM, DaemonGrin said:

 

This is the setting you have in skse.ini?

 

DefaultHeapInitialAllocMB=512

ScrapHeapSizeMB=256

 

 

Actually according to many on this forum, the STEP forums, the guys at SKSE and Sheson the correct code is ;-

 

DefaultHeapInitialAllocMB=768

ScrapHeapSizeMB=256
The game engine works out the correct size of 512 by subtracting 256 mb from the first block so 768-the scrapheap 256=512. And yes I have the correct setting in my SKSE.

 

 

Okay yeah that's what I was checking. I've never had issues with SKSE so never looked into any problems with it. I would lean more towards a mod conflict. Have you looked at your Papyrus log to see what it is doing when it crashes (I know it doesn't tell you what's wrong.) I had to do this recently with my game which was crashing and every time it was SkyBirds trying to load factions (met all requirements DLC etc), removed the mod and been running perfectly since.

 

Good luck,

Geoff

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  • 1 month later...

Same problem here, except my game will randomly refuse to load savegames giving me CTD even though it was fine when I was making them. If memory patch is disabled, game works pretty solid. Well, at least I can load my savegames without CTD. Something was definetly changed at memory allocation for this game. When this patch was introduced, there was different setting in SKSE.ini (GiveFirstBornToSheson=1) and SKSE memory log plugin was showing that only the first block is used. Now I can see that both block are used at the same time no matter what size they have. And even if the first block size is more than enough, the second block is still used. I'm not stating that this patch doesn't work for everyone, but it definetly doesn't work for some people including myself and even more, it makes things much worse, causing random CTD. Because using old SKSE doesn't change this behavior, I can only presume that memory allocation was changed in the game itself to remedy CTD, but instead Bethesda made things even worse. All I can say for certain is that anything above 256 in one block cause random CTD for me.

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