walshy71 Posted March 23, 2016 Share Posted March 23, 2016 Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;- logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB Link to comment Share on other sites More sharing options...
Zerane33 Posted March 23, 2016 Share Posted March 23, 2016 On 3/23/2016 at 12:36 AM, walshy71 said: Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;- logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB i get the same only at 281 mb Link to comment Share on other sites More sharing options...
walshy71 Posted March 23, 2016 Author Share Posted March 23, 2016 On 3/23/2016 at 12:53 AM, Zerane33 said: On 3/23/2016 at 12:36 AM, walshy71 said: Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;- logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB i get the same only at 281 mb How long does it take for your game to crash from start up? Link to comment Share on other sites More sharing options...
Zerane33 Posted March 23, 2016 Share Posted March 23, 2016 On 3/23/2016 at 1:14 AM, walshy71 said: On 3/23/2016 at 12:53 AM, Zerane33 said: On 3/23/2016 at 12:36 AM, walshy71 said: Mainly what the title says really, first block fills up to 370 odd mb and then skyrim jumps of a cliff memory wise and I'm on the desktop, don't know why it's doing this and not what it's supposed to do. Anyone else have this? My Memory blocks log shows the correct settings ;- logging of blocks enabledlogging max values onlyTimer disabledBlock1 Block2512MB 256MB i get the same only at 281 mb How long does it take for your game to crash from start up? abouts 15 -20 mins Link to comment Share on other sites More sharing options...
walshy71 Posted March 23, 2016 Author Share Posted March 23, 2016 Same for me. I'm hoping it's not mod related but it probably is. I have my suspicions but unless I do more, moar, MOAR, testing to confirm what the bloody hells going on I'll not be certain! Link to comment Share on other sites More sharing options...
DaemonGrin Posted March 23, 2016 Share Posted March 23, 2016 This is the setting you have in skse.ini? DefaultHeapInitialAllocMB=512ScrapHeapSizeMB=256 Link to comment Share on other sites More sharing options...
walshy71 Posted March 23, 2016 Author Share Posted March 23, 2016 On 3/23/2016 at 12:58 PM, DaemonGrin said: This is the setting you have in skse.ini? DefaultHeapInitialAllocMB=512ScrapHeapSizeMB=256 Actually according to many on this forum, the STEP forums, the guys at SKSE and Sheson the correct code is ;- DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 The game engine works out the correct size of 512 by subtracting 256 mb from the first block so 768-the scrapheap 256=512. And yes I have the correct setting in my SKSE. Link to comment Share on other sites More sharing options...
DaemonGrin Posted March 23, 2016 Share Posted March 23, 2016 On 3/23/2016 at 2:10 PM, walshy71 said: On 3/23/2016 at 12:58 PM, DaemonGrin said: This is the setting you have in skse.ini? DefaultHeapInitialAllocMB=512ScrapHeapSizeMB=256 Actually according to many on this forum, the STEP forums, the guys at SKSE and Sheson the correct code is ;- DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 The game engine works out the correct size of 512 by subtracting 256 mb from the first block so 768-the scrapheap 256=512. And yes I have the correct setting in my SKSE. Okay yeah that's what I was checking. I've never had issues with SKSE so never looked into any problems with it. I would lean more towards a mod conflict. Have you looked at your Papyrus log to see what it is doing when it crashes (I know it doesn't tell you what's wrong.) I had to do this recently with my game which was crashing and every time it was SkyBirds trying to load factions (met all requirements DLC etc), removed the mod and been running perfectly since. Good luck,Geoff Link to comment Share on other sites More sharing options...
Zurath Posted May 8, 2016 Share Posted May 8, 2016 Same problem here, except my game will randomly refuse to load savegames giving me CTD even though it was fine when I was making them. If memory patch is disabled, game works pretty solid. Well, at least I can load my savegames without CTD. Something was definetly changed at memory allocation for this game. When this patch was introduced, there was different setting in SKSE.ini (GiveFirstBornToSheson=1) and SKSE memory log plugin was showing that only the first block is used. Now I can see that both block are used at the same time no matter what size they have. And even if the first block size is more than enough, the second block is still used. I'm not stating that this patch doesn't work for everyone, but it definetly doesn't work for some people including myself and even more, it makes things much worse, causing random CTD. Because using old SKSE doesn't change this behavior, I can only presume that memory allocation was changed in the game itself to remedy CTD, but instead Bethesda made things even worse. All I can say for certain is that anything above 256 in one block cause random CTD for me. Link to comment Share on other sites More sharing options...
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