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Automatron Content Breakdown *NO* Story Spoilers


JuJooGuppy

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Hey all,

 

I thought I would post this as a resource for people who are on the fence about the DLC, and want a break down of just what is included without going into the story. That said, I avoided any and all story related spoilers I could think of, the only "spoilers" are the listing of what content is included, for example, how many new weapons, new this / that, and an estimate of how LONG the story will take. I do not go into details other than a time estimate.

Also note I copied & edited this from a post I made on another thread, simply because the topic wasn't exactly related, figured this way people looking for a breakdown like this can find it easier. If a moderator finds this to be inappropriate on my part, please by all means delete it, I am not trying to spam nor offend anyone.

All this said, if you find that even knowing how many new weapons (I removed the breakdown of WHAT the weapons are, so there is no detail beside stating there are X amount of weapons.) or items there are to be a spoiler, this thread isn't for you.

So, here we are, for $10 you get:

  • 1 main questline that prolly takes you 20 mins if you full speed ahead / lower difficulty, 30-45 if you are explorative and on higher difficulties.
  • 1 radiant quest starter for another repeatable quest that also helps in tracking down new part designs.
  • 2 new workshop items: Wall mounted spotlights, and a neat little Eyebot station -- it needs power, but can send out the eyebot to search for ammo (You specify the TYPE of ammo even.) or scrap
  • 4 new weapons
  • A new set of outer armor in all 3 tiers (Normal, sturdy, heavy)
  • A new set of 'unique' armor.
  • Robot crafting extreme -- LOTS of pieces to choose from, find etc, can make some really unique and useful companions, AND you can use it to craft settlers / guards / caravan runners too. You can go so far as picking the voice for them (And I see great mod potential there!!!) You gain a really cool resource from this. Setting a bot up for packing luggage can give you some really, really high carry weights, for example. Worth noting, you can actually edit Codsworth and I believe early Curie, too. I could be wrong on her, but I know Codsworth is fair game for upgrades!
  • 2 new locations to explore, one with some neat lore.
  • New enemy types, besides the unique bots.
  • New music -- The music in the largest new area was some of my favorite ive encountered in the game, and I dont recall ever hearing it before, pretty sure its new. I really liked it myself.
  • New workshop / settlement area.
  • In addition, lots of new resources for modding!

That should cover it all, not too shabby in my opinion, but to each their own!. Hope someone finds this useful

Edited by JuJooGuppy
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I do wonder if settlers complain of bed shortages if there are more robots than beds. For instance, if there are 7 robots and 7 settlers in a settlement but only 7 beds will the settlers become unhappy?

 

Otherwise I am quite pleased at how many new approaches we have to establishing settlements in Automatron. We can set up beefy Sentry Bots to run supply lines and use others bots for more mundane tasks around a settlement (except for stores I believe).

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Is that light dependent on a quest or anything else? Can't see it even after finishing the main DLC content.

blue print have to be found first, check the rooms near the main control room :ninja:

Edited by speedynl
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I don't believe robots require beds. In Greygarden there are like 7 robots and no beds, and they don't seem to care.

 

The robots might not care but the settlers may still perceive an absence of beds and become discontent themselves regardless. If not, then this will be an interesting way to reduce the amount of beds needed in a settlement. Although outsourcing work to robots does sound a little wrong....

Edited by CyrusAmell
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Is that light dependent on a quest or anything else? Can't see it even after finishing the main DLC content.

 

 

As mentioned, its a blueprint at the end of the main questline. It should appear actually under lights iirc, rather than defenses like the base spotlight. (Im 90% sure it was a different category than the other spotlight, plz correct me if I am wrong.)

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Is that light dependent on a quest or anything else? Can't see it even after finishing the main DLC content.

 

 

As mentioned, its a blueprint at the end of the main questline. It should appear actually under lights iirc, rather than defenses like the base spotlight. (Im 90% sure it was a different category than the other spotlight, plz correct me if I am wrong.)

 

Didn't go further in the loot/questing with the DLC. Found the blueprint, it's under Defense. It's a cute little thing, but meh, nothing major. I was expecting to see new generators when I saw the new entries in the DLC.. but no, they're just same old copied again.

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