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Standalone Armor Mod Problem


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Well, I've been fighting posting this for a while, but I can't seem to find anything on it.

 

I have a problem with a standalone armor mod that I have been working on for a bit, and I'll try to detail it here as cleanly as possible. I suspect the answer is quite simple and I'm just missing something, but I'm new and I need to know how to fix this.

 

Essentially, here's my problem:

 

http://i64.tinypic.com/15wia1v.jpg

 

 

What this tells me, as far as I know, is two things:

 

1. Everything is routing to a standalone path.

2. Either the path or the destination is wrong.

 

Now, I'll bet money that i just have something put in wrong, or something like that.

 

Here's a couple of screenshots of my FO4Edit:

 

Addon:

 

http://i66.tinypic.com/rjh55s.jpg

 

 

Armour:

 

http://i67.tinypic.com/nl97pd.jpg

 

 

I got this far by comparing these files with other mods as well as some vanilla outfits, so maybe there is something that they have that I just can't see.

 

Also, everything loads up fine in BodySlide/Outfit Studio, so there's that.

 

I understand that I'm probably missing something quite obvious, but I still need the help.

 

Thanks for your time!

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Your armour record [ARMO: 01000800] is using the same model as your armature record [ARMA: 01000801], this is a problem.

 

While the object is sitting on the ground, not being worn by anyone, it's using a model that it meant to go on a person with instructions for reshaping it based upon the wearer's shape, position and animations. Naturally this is not something that can be done while the item isn't being worn.

 

You need to change your armour record to use a model that's meant to just sit on the ground.

 

Look at how the vanilla leather armour works:

 

Armour model: Armor\Leather\GO_Heavy_Torso.nif

Armature model: Armor\Leather\M_Torso_Lite.nif

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Little update:

 

First off, this is a conversion from Skyrim, which I didn't know was important until earlier today. This is probably the main cause of the problem, as I've not seen anyone able to get a conversion in-game, while they do work in BodySlide.

 

Secondly, I changed the ARMO value to a default model, I believe it was [Armor\Raider02\Raider02UnderwearGO.nif] (which is the Long Johns value). Once I get everything sorted, this will help with the item when it's on the ground, but I don't think will change it while it's being worn, as that's the main issue.

 

Thirdly, and most importantly, I think I know why this is happening, and it has to do with the actual .nif file that I converted etc. I think this is also the reason why all the Skyrim CBBE conversions I've seen so far are unable to load in-game.

 

Here's a screenshot:

 

http://i63.tinypic.com/2vw9xzr.jpg

 

 

So, those Properties outside the NiNode normally are inside the NiTriStrips for the top and bottom of the bikini. On any other armour you load into NifSkope, everything is inside the NiNode. While this might not be the main problem, it certainly is a problem. I'm not super great at NifSkope, so I don't know how to get them back into the NiTriStrips, as there is no way to add children to those (that I have found}.

 

But in the grand scheme of things, this seems to be the thing that is breaking all the Skyrim CBBE conversions, as it is the only thing I have found to be different from other conversions done in BodySlide (Vanilla to CBBE, etc.)

 

Any help is still appreciated!

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