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Disschorde

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Everything posted by Disschorde

  1. TL;DR Do the last 5 things. So up until recently I had a bug that had seemed to be ending a lot of people's games through sheer annoyance. The premise is that whenever you try to interact with an object that requires a specific idle animation to be played while you are using is (all tables, enchantment tables, smithies, etc.) you would do the initial animation to start, if you were using an enchantment table or another object that brings up a menu, the menu would pop up, but you would immediately quit out for no reason. Obviously this is a huge pain and can be very scary as it is hard to pinpoint when the glitch actually took place. So first off, what is going on? 1. We know it's an animation error and we know why it's happening. In general, animations in Skyrim have a beginning and end set time, this goes for mods too. The way the game works (as far as I can tell) it calls a certain animation when a given flag is flipped and then the animation plays. Normally the animation ends and the game realises this and you move on with your day as normal. What is causing the glitch however, is one of your animations ends, but the game doesn't realise it. This happens very infrequently with vanilla animations (but is still possible) , but I have found can happen extremely easily with modded animations (Such as with Immersive Beds and Better Vampires). 2. I have found this glitch to become much more common the heavier the load of scripts you have the game running is. In my game, I have Frostfall, iNeed, Better Vampires, Immersive Beds, and a whole other host of SKSE required mods running and I think this is a huge contributing factor seeing as the game is constantly trying to read all these scripts and can easily miss a flag here or there. 3. It seems to be affected by playtime. I know I was playing the game for a while before it started cropping up (especially with all the mods and SKSE plugins I had installed). I think this is because the longer you play, and the bigger the save files get, the more stuff the game has to process which increases it's chances of missing the flag that turns of the animation. 4. Better Vampires and Immersive Beds can be the culprit. Now, this doesn't mean that these are bad mods. All it means is that the animation system that Bethesda put into the game is very very fragile and when you insert scripts that weren't changed how specific parts of the game worked and included animations, the game could get very easily confused. What seems to happen with Better vampires is that the feeding animations can get cut short, or not even play at all, which leads right into this glitch. . . sometimes. Honestly it seems like a small fraction of the time when the animations break that the glitch occurs, and I don't know why it isn't consistent. With Immersive Beds, a possible symptom of the glitch is that the animation that plays when you get into bed just doesn't occur. If this happens, you are best off going right to the Catch-All at the bottom. 3. Once this glitch happpens, unless you can find a wayto reset your animation scripts in game, or you manage to flip the little flag that tells the game that the animation it thinks it needs to interrupt you for is inactive, you're screwed. Now that that is over with, hopefully someone can work on a better solution than the one that I came up with, or the ones that various orther sources have found (like maybe a patch if it's possible) So now for the part that you probably actually came for: How to solve this. First I'm going to list minor solutions that have worked for other people. They are extremely inconsistent though and they only work for me sometimes and sometimes the glitch persists through the method even though it seems to be fixed. 1. Using a shout. just stand still and use one of your shouts. As far as I can tell it doesn't matter which one you use, but if you are using Better Vampires you probably don't want to use the Detect Aura one. 2. Going to jail. I've seen that this tends to reset a lot of issues, and I have seen some success stories of this working for some people. So go out there and punch a guard, he deserves it. 3. Interrupting someone else. I've seen people get around this by waiting for someone else to start using the thing that they are trying to use, or anything else for that matter, and then interrupting them. You'll get the "Someone else is using this prompt" and then they will stop, and you can try to use it after them. 4. Go into the console and type "player.tai" without the quotes, it will probably turn off the animations for you, so you want to do it again so that it says that they are on. Heads up, I haven't seen anyone say that this worked,but I have seen it suggested a tonne. So now finally for my Catch-All. If you are like me, and none of these simpler, less pain inducing options worked for you, have no fear (maybe)! I was thinking about what causes the issue, and all I wanted was an option to just reset the animation scripts and clean the massive cache that the game had generated over the playing time, but I couldn't find anything that did that. Until I looked in the Immersive Beds MCM menu. Here's what you need to do: 1. Download Immersive Beds. You literally never have to use it, you are only going to use one function of it. 2. Go in game and wait for the MCM to realise that it exists. 3. Go into the menu and click the option that says something along the lines of Resetting the mod. 4. Exit the menu and wait for a little hitch in your frame rate. 5. It should be fixed. This is the only consistent and logical solution that I have found, considering it purges all of the animations from the game for a split second (again as far as I know) and then allows them to pick back up. Now like I said earlier, this glitch does seem to be affected by playtime, so if you start having it again, go back into your Immersive Beds MCM and reset those scripts! If I'm wrong or this is already somewhere else, feel free to ban me :smile:
  2. Little update: First off, this is a conversion from Skyrim, which I didn't know was important until earlier today. This is probably the main cause of the problem, as I've not seen anyone able to get a conversion in-game, while they do work in BodySlide. Secondly, I changed the ARMO value to a default model, I believe it was [Armor\Raider02\Raider02UnderwearGO.nif] (which is the Long Johns value). Once I get everything sorted, this will help with the item when it's on the ground, but I don't think will change it while it's being worn, as that's the main issue. Thirdly, and most importantly, I think I know why this is happening, and it has to do with the actual .nif file that I converted etc. I think this is also the reason why all the Skyrim CBBE conversions I've seen so far are unable to load in-game. Here's a screenshot: So, those Properties outside the NiNode normally are inside the NiTriStrips for the top and bottom of the bikini. On any other armour you load into NifSkope, everything is inside the NiNode. While this might not be the main problem, it certainly is a problem. I'm not super great at NifSkope, so I don't know how to get them back into the NiTriStrips, as there is no way to add children to those (that I have found}. But in the grand scheme of things, this seems to be the thing that is breaking all the Skyrim CBBE conversions, as it is the only thing I have found to be different from other conversions done in BodySlide (Vanilla to CBBE, etc.) Any help is still appreciated!
  3. Well, I've been fighting posting this for a while, but I can't seem to find anything on it. I have a problem with a standalone armor mod that I have been working on for a bit, and I'll try to detail it here as cleanly as possible. I suspect the answer is quite simple and I'm just missing something, but I'm new and I need to know how to fix this. Essentially, here's my problem: What this tells me, as far as I know, is two things: 1. Everything is routing to a standalone path. 2. Either the path or the destination is wrong. Now, I'll bet money that i just have something put in wrong, or something like that. Here's a couple of screenshots of my FO4Edit: Addon: Armour: I got this far by comparing these files with other mods as well as some vanilla outfits, so maybe there is something that they have that I just can't see. Also, everything loads up fine in BodySlide/Outfit Studio, so there's that. I understand that I'm probably missing something quite obvious, but I still need the help. Thanks for your time!
  4. Hello! If you've ever played a game called Elsword, you would know of a character in it called Elesis. Well one of her class lines has some super awesome looking armour in it and I would absolutely love to see it in Fallout! Here's what they look like: Dark Knight Crimson Avenger Yes, it's not even close to lore friendly and it would be more at home in Skyrim, but if you want to see either or both of them in game as much as I do, that won't matter too much. If you oppose this idea, that's great. I would appreciate it though if you just kept that to yourself as even if these get made, you do not have to download them. Thank you for your time in considering my request!
  5. I have now, and now I feel dumb. It's not exactly what I'm looking for, but re-texturing isn't all that hard, so thank you!!
  6. Okay, so I am one for one on these reqeusts, but I really don't think this one's gonna happen. One can dream though. Anyway, here are some pictures of the armour. If anyone wants to give it a shot, I will be eternally grateful. I understand that the hood wouldn't be part of the actual armour. So if you'd rather make the hood down, or make it a hat, I don't mind. Wooooooooo, Legal: I own none of the images used in this post :smile:
  7. Thank you so much!! I'll probably showcase it today or tomorrow :smile:
  8. Sounds good to me. I do agree that it is very... uniform
  9. Well if you want to argue that front, then the whole dress would be a lot more beat up and dirty, right? It would probably be torn in a bunch of places and look very dissimilar to the original picture. Aside from the whole grumpy rant that I could go on, I'll just say this; I'd appreciate it if the skull was white in order to fit with the rest of the dress.
  10. I think it looks great. Obviously the skull needs a bit of re-texturing, and it looks much better in the second picture. Although, the second picture has a black spot in it, but I chalk that up to just shadow errors. One more thing, that's also just texturing. At least in the original game, the skull is much more porcelain and not cracked. I still have to say, it looks great, and I am so grateful that you're doing this for me
  11. Are you able to edit the skull? Because what I would do, and this would make at least me happy, is just get rid of the back of the skull until the jaw is flat with the back of the dress.
  12. It's 3D like an actual skull, but I'm sure you could get away with making a sphere and giving it a skull texture.
  13. I'm honestly speechless. I mean, it looks fantastic. Bit of a nit pick, but in the game the bit where the bow ties together is covered by a skull. I know that you can't see that in the original picture, so here's one of the back: It looks amazing right now, so if making that little skull is too much of a pain, don't worry about it. Thank you again :)
  14. I can recommend two things. Delete the corrupted mods and re install them. You might want to uninstall and re install everything just to be safe. If that still doesn't work, you're going to want to re install Skyrim, BUT! Re install Skyrim into an editable folder, Program Files and Program Files(x86) tend to screw with your games. So I would recommend re installing your Skyrim, or Steam client into your C\ Directory if the previous method doesn't work.
  15. Well, I'd just like to say that you are absolutely fantastic for actually giving this a shot. This was more of a post and pray type of thing that I was positive no one would give a shot.
  16. Type 3, Type 6, Type 6M, whatever works really... But number one would be Type 3 EDIT: Good news (possibly)! Since I have the actual game that the dress comes from, I went rooting around in it's files and I found a few UDK files that might have everything we need to make this mod happen! If you have the Unreal Development Kit, you should be able to open them and see if they've got what we need. Of course you'd have to alter the meshes and whatnot, but it's much easier then making it from scratch! If you want to give it a go, shoot me a message.
  17. Not enough dresses in Fallout. And the ones that are are all very body hugging and sexy. All I ask for is this: http://i59.tinypic.com/20gbiw9.png Personally, I would wear the hell out of this...
  18. Well, there's good news and bad news. Good news I get to make another list :3So far moving my Steam directory to C: has let Skyrim start up againI am once again proven to be an idiotBad news: Fully reinstalling mods sucks, back up your stuff people.I thank all of you for putting up with my ignorance, I will let you know if it still works fine once all of my mods are fully reinstalled. :)
  19. I assumed this was the case and I am in the process of moving all of my Steam Stuff into a different folder :)
  20. If I did brush off your post, it would be. My files are in the Program Files (x86) directory, which I'm sure changes nothing at all (but it is different). And in that case, why not have the installer install into a different location other then the place that causes common failures...? Steam, you confuse me...
  21. Bump-tastic I recently discovered that somehow SSME isn't working on my SKSE either, any ideas why that might occur? It is installed correctly, butmaybe the root of that problem could also be what is causing the problem on my Skyrim as a whole. THERE IS AN ANSWER, WE WILL FIND IT
  22. Hmm...I have SSME installed (or so I thought) into my game as well... I have the ini as well as the d3dx9.dll in my Skyrim folder. The ini must be misplaced, I'll move it to the skse\plugins folder and get back with some details.
  23. When does your game crash? 1. Right after Bethesda logo? 2. While loading a save? 3. Immediately? This will help with finding the problem.
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