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Build Categories issues (Load Order?)


AngryPuppy78

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When I'm in build mode almost all of the mods that add categories are invisible. I can see the lists and select them, they just don't appear in the list or the world. Perhaps it's a load order issues? Can anyone help me figure this out please?

 

Fallout4.esm=1
DLCRobot.esm=1
ArmorKeywords.esm=1
SpringCleaning.esm=1
Homemaker.esm=1
Robot Home Defence.esm=1
Armorsmith Extended.esp=1
Armorsmith Automatron.esp=1
Homemaker - Greenhouse and Bunker Disabler.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects.esp=1
DD_Floor_brace.esp=1
DD_Columnsandstuff_1_0.esp=1
DD_All_the_COncrete.esp=1
DDP_Ramps_mark1.esp=1
SettleObjExpandPack.esp=1
SettleObjExpandPack-HomemakerKeyPatch.esp=1
DDP_BAB_M1.esp=1
DD_BAB_HomemakerONLY_patch.esp=1
UnlimitedPower.esp=1
BetterSettlers.esp=1
BetterSettlersNoLollygagging.esp=1
BetterSettlersCleanFacePack.esp=1
CarryWeight9999.esp=1
CarryWeight200Strength.esp=1
Companion Infinite Ammo and Unbreakable Power Armour.esp=1
No Fusion Core Drain.esp=1
Craftable Armor Size - Fix Material Requirements.esp=1
Craftable Armor Size.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Junk Items.esp=1
Crafting Workbenches - Power Armor.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
EasyHacking.esp=1
EasyLockpicking.esp=1
Faster Terminal Displays (20x).esp=1
Fr4nssonsLightTweaks.esp=1
functionalrings.esp=1
IncreasedSettlerPopulation50.esp=1
NoObjectLimit.esp=1
MoBettaScrap.esp=1
WeightlessJunk.esp=1
WeightlessAid.esp=1
WeightlessSpecialAmmo.esp=1
keyNuker_cards_en.esp=1
keyNuker_keys_en.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationGroknak.esp=1
LongerPowerLinesInf.esp=1
NoNegativeAffinity.esp=1
NoAffinityCooldown.esp=1
Perk Magazine Material Fix.esp=1
Power Conduits and Pylons - Increased Radius x3.esp=1
SettlerRenaming.esp=1
SkjAlert_RS-.esp=1
BetterJunkFences.esp=1
SC_ExpandedAnimation.esp=1
SC_ExpandedBuildings.esp=1
SC_ExpandedConcrete.esp=1
SC_ExpandedDirtGrass.esp=1
SC_ExpandedHedges.esp=1
calyps-bos-booty.esp=1
Merchants stick with store - Regular settlers.esp=1
Merchants stick with store - Unique Settlers.esp=1
Merchants stick with store - More unique settlers are essential.esp=1
CroupSettlerRescue.esp=1
Recruitable NPC Dialogue Fixes.esp=1

Edited by Adoniis
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