AngryPuppy78 Posted March 25, 2016 Share Posted March 25, 2016 (edited) When I'm in build mode almost all of the mods that add categories are invisible. I can see the lists and select them, they just don't appear in the list or the world. Perhaps it's a load order issues? Can anyone help me figure this out please? Fallout4.esm=1DLCRobot.esm=1ArmorKeywords.esm=1SpringCleaning.esm=1Homemaker.esm=1Robot Home Defence.esm=1Armorsmith Extended.esp=1Armorsmith Automatron.esp=1Homemaker - Greenhouse and Bunker Disabler.esp=1Homemaker - Streetlights Use Passive Power.esp=1Homemaker - Unlocked Institute Objects.esp=1DD_Floor_brace.esp=1DD_Columnsandstuff_1_0.esp=1DD_All_the_COncrete.esp=1DDP_Ramps_mark1.esp=1SettleObjExpandPack.esp=1SettleObjExpandPack-HomemakerKeyPatch.esp=1DDP_BAB_M1.esp=1DD_BAB_HomemakerONLY_patch.esp=1UnlimitedPower.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1CarryWeight9999.esp=1CarryWeight200Strength.esp=1Companion Infinite Ammo and Unbreakable Power Armour.esp=1No Fusion Core Drain.esp=1Craftable Armor Size - Fix Material Requirements.esp=1Craftable Armor Size.esp=1Crafting Workbench.esp=1Crafting Workbenches - Junk Items.esp=1Crafting Workbenches - Power Armor.esp=1Crafting Workbenches - Pre War and Manufactured.esp=1EasyHacking.esp=1EasyLockpicking.esp=1Faster Terminal Displays (20x).esp=1Fr4nssonsLightTweaks.esp=1functionalrings.esp=1IncreasedSettlerPopulation50.esp=1NoObjectLimit.esp=1MoBettaScrap.esp=1WeightlessJunk.esp=1WeightlessAid.esp=1WeightlessSpecialAmmo.esp=1keyNuker_cards_en.esp=1keyNuker_keys_en.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryModificationMisc.esp=1LegendaryModificationGroknak.esp=1LongerPowerLinesInf.esp=1NoNegativeAffinity.esp=1NoAffinityCooldown.esp=1Perk Magazine Material Fix.esp=1Power Conduits and Pylons - Increased Radius x3.esp=1SettlerRenaming.esp=1SkjAlert_RS-.esp=1BetterJunkFences.esp=1SC_ExpandedAnimation.esp=1SC_ExpandedBuildings.esp=1SC_ExpandedConcrete.esp=1SC_ExpandedDirtGrass.esp=1SC_ExpandedHedges.esp=1calyps-bos-booty.esp=1Merchants stick with store - Regular settlers.esp=1Merchants stick with store - Unique Settlers.esp=1Merchants stick with store - More unique settlers are essential.esp=1CroupSettlerRescue.esp=1Recruitable NPC Dialogue Fixes.esp=1 Edited March 26, 2016 by Adoniis Link to comment Share on other sites More sharing options...
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