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AngryPuppy78

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Everything posted by AngryPuppy78

  1. As far as I seen all the files are different. I have yet to get a mod to work, even the few new ones that pop up. Mainly want to get the ie mod to work and one to make two handed weapons one handed. If anyone can help me out that would be great.
  2. Is there some trick to get mods to work with epic games version? I used search and found nothing.
  3. Well, that sucks. I'm not looking forward to starting over, again. Thanks. ***EDIT*** Well, I removed it and it wasn't AllSetsExtended so I'm back to square one. Yup, that was it. thank you so much, it was driving me nuts.
  4. Well, that sucks. I'm not looking forward to starting over, again. Thanks. ***EDIT*** Well, I removed it and it wasn't AllSetsExtended so I'm back to square one.
  5. Just like the title says. I can't assign or move companions in settlements. The options are there. I can click them but my Companions don't respond. Dogmeat and Ada always go to Red Rocket. Cait always goes back to Combat Zone, etc. All except Preston. I can get him to stay wherever I send him as long as I'm at that settlement when I dismiss him. Otherwise he just stands at the spot I dismiss him in forever. I've gone through FO4Edit numerous times and can't find any conflict that would cause this. Can anyone please help me narrow down how to fix this please? It's driving me nuts. Here is my load order:
  6. Can anyone tell me what mod changed my weapons to these and why there are sorting tags on them when I don't use a sorting mod? http://i19.photobucket.com/albums/b195/Adoniis/377160_screenshots_20180703012527_1.jpg If it helps, here is my load order. ****EDIT**** Nevermind. I figured it out.
  7. Yessir Yessir. I'm using all of those. - I'll try moving them around. I didn't even notice, thank you. I might try and remove the replacers. I've used them all before (on my old PC) with no issues but I noticed once I set my graphics to High instead of Ultra I crash less, but do eventually crash, so maybe that is it?
  8. 1: Wrye Flash disabled them when it made a bashed patch. Was under the impression that removing them was a no no. 2: If you mean texture mods: 3: It isn't 4: As far as I know, they are. Did I miss something? 5: System Specs:
  9. It has been a few years since I've played FO3 but have really wanted to do a run through again. I am however encountering a pretty major issue. I have the GOTY edition from steam. Have played and modded many times. This time however I crash, a lot. I crash when I load into some zones (If have to leave the area and come back after the crash and it loads). I also crash quite a lot when just walking to places. The only thing I can figure is my load order is jacked up. I use BOSS to sort and it doesn't tell me of any issues. I also made a bashed patch but it isn't helping. GameMode=Fallout3 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 StreetLights.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 Unofficial Fallout 3 Patch.esm=1 Point Lookout Reborn.esm=1 DCInteriors_ComboEdition.esm=1 RangerCompoundRedux.esm=1 Project Beauty.esm=1 Weight.esp=1 Sydney Follower.esp=1 RTS NW.esm=1 Companion Core.esm=1 RobCo Certified v2.esm=1 CMF-Zeta.esm=1 norepairneededv2.esp=1 Companion Share & Recruit.esm=1 PCB.esp=1 FO3_WRP.esp=0 dD - Enhanced Blood Main.esp=1 6IXES Clutter Texture Pack.esp=1 UniqueItems_1.1_ENG.esp=1 Auto Aim Fix v1.1.esp=1 Project Beauty- Broken Steel.esp=0 FollowersHireContinued-NoChecks.esp=1 Owned!.esp=1 BobbleheadDelivery3.0.esp=1 Book Delivery.esp=1 MoreMapMarkers.esp=1 CMF-Zeta.esp=1 RobCo Certified v2 Zeta Addon.esp=1 RTS NW - Volume 3rd.esp=1 FO3 RWL GOTY.esp=1 LevelersChamber.esp=1 FO3 Better Followers.esp=1 UndergroundHideout.esp=1 WeaponModKits.esp=1 WeaponModKits - BrokenSteel.esp=1 WeaponModKits - Zeta.esp=1 WeaponModKits - ThePitt.esp=1 bittercup_comp.esp=1 WinterizedT51bDX.esp=1 GaussCompleteBeta.esp=1 Gaussfixnormal.esp=1 Project Beauty- Point Lookout.esp=0 WeaponModKits - OperationAnchorage.esp=1 WeaponModKits - PointLookout.esp=1 EssentialFollowers+Caravans.esp=0 100REPTraders.esp=1 2Perks Per Level.esp=1 Advanced Recon Armor.esp=1 Advanced Recon Armor-Easier Stealth.esp=0 Essential Walter.esp=0 FO3 Better Followers - Ignore Traps.esp=0 FO3 Better Followers - Unlimited.esp=1 FollowersRelax.esp=0 100% Force Lock Chance.esp=1 Easier_hacking_5_8.esp=1 Action_Boy_hacking.esp=1 hackrate.x4.esp=1 HT Unlimited Ammo.esp=1 Karma-less Petty Crime.esp=1 Max Level 99.esp=1 100% Pick Pocket Chance.esp=1 UPP - Original Perks.esp=0 UPP - Experience Perks.esp=1 UPP - Pack 1.esp=1 UPP - Pack 2.esp=1 UPP - Quest Perks.esp=1 HZSmoothLight - FO3.esp=0 Sydney Follower - Load Order Fix.esp=0 RTS NW - Volume 1st.esp=1 RTS NW - Volume 2nd.esp=1 RTS NW - Volume 4 Stone.esp=1 LittleFirstPersonMesmetron.esp=0 MesmetronAlwaysWorks.esp=0 RobCo Certified v2 Version Updater.esp=1 RobCo Certified v2 Mechanist's Edition.esp=1 norepairbs.esp=1 norepairneeded(Pitt).esp=1 norepairneeded(fix).esp=1 Bornagain Zeta Combat Armor Texture Patch.esp=1 Companion Core DLC Addon.esp=1 Tribal_DX.esp=1 Flora Overhaul.esp=0 CASM.esp=1 Bashed Patch, 0.esp=1 Any help would be greatly appreciated.
  10. Removing zzz isn't necessary no and mod merger isn't compatible right now. Thank you Placebo. There is a workaround for the modmerger posted on that tools page. I used DelBoyJamie's post and EGarlik's and all the mods worked fine. **EDIT** I got it to work perfectly. Just have to be careful. Some mods will totally ruin your day, even if they are updated. All about trial and error.
  11. Removing the zzz doesn't seem necessary anymore, are you sure it is? Also, how do you use the mod merger with this method?
  12. Can anyone help me merge these mods so they play nice together please? I have no idea how to do it. I don't expect anyone to do it for me but a walk-through that is easy to follow would be great. Any help would be appreciated. *I've used the mod merger tool posted here but get a weird pop-up I've never seen before when it completes so I'm assuming they won't play nice? http://i65.tinypic.com/2s61o41.jpg http://i65.tinypic.com/313rtcp.jpg Easy Reputation Change - PayForIt Version Stay Clean - zzz_kcd_StayCleanMedium Trough Washing Deluxe Unlimited Saves - No Schnapps Version Unlimited Weight - Extended Unlimited Weight Faster Arrows - Slightly improved speed Richer Merchants - 20k No Helmet Vision More XP - Double Xp Black Hoods Up Herb Gather Radius - x20 Ultimate Repair Kit - UltimateRepairKitPlus Alternate Food Spoil - 10x Durable Armors and Weapons - durability x10 flavor Easy Lockpicking
  13. I second this. The current map marker mod I found doesn't cover The Vale and The Soul Cairn.
  14. Can anyone make a mod (Or know a solution) that allows the Creature Research items to be sold and/or destroyed. I have a stack over 99 and now whenever I click the research table my game crashes. I can't finish the quest at the beginning or turn in anything at all. Please help!
  15. New version just opens Fallout Launcher. Even if I click play, it just reloads the launcher. This has never happened before. Anyone know whats wrong? *EDIT* Weird, nevermind. I rebooted my PC and it works fine now. So odd.
  16. Doesn't sound like you ever played Fallout 1... Sounds like he knows exactly what Fallout 1 was like. OT: A remake using Fallout 4 would most likely never work. Fallout 1 was way too big. I suppose if you scrapped all voice acting and crunched the map to be way smaller, it might be possible. Maybe.
  17. Actually I decided to just forget about it and keep playing. Oddly enough, they started showing up in game after I went to qasmoke and found one in the weapons box there.
  18. Did that as well. I guess it's time to turn off all mods, start a new game and active one at a time until I find the problem. Was so trying to avoid that.
  19. Yeah I did that. Went through every mod and nothing is amiss. It's making my brain hurt.
  20. So I found it odd that I have yet to see a single Plasma weapon so I opened the console to just give myself one. Oddly, they are listed as armor and when I give myself one, they do indeed go to my armor category. I used FO4Edit to see if I could find the issue and I cannot for the life of me figure it out. Can anyone give me an idea of what went wrong here? http://i19.photobucket.com/albums/b195/Adoniis/377160_screenshots_20160327173910_1.jpg My load order, if that helps.
  21. When I'm in build mode almost all of the mods that add categories are invisible. I can see the lists and select them, they just don't appear in the list or the world. Perhaps it's a load order issues? Can anyone help me figure this out please? Fallout4.esm=1 DLCRobot.esm=1 ArmorKeywords.esm=1 SpringCleaning.esm=1 Homemaker.esm=1 Robot Home Defence.esm=1 Armorsmith Extended.esp=1 Armorsmith Automatron.esp=1 Homemaker - Greenhouse and Bunker Disabler.esp=1 Homemaker - Streetlights Use Passive Power.esp=1 Homemaker - Unlocked Institute Objects.esp=1 DD_Floor_brace.esp=1 DD_Columnsandstuff_1_0.esp=1 DD_All_the_COncrete.esp=1 DDP_Ramps_mark1.esp=1 SettleObjExpandPack.esp=1 SettleObjExpandPack-HomemakerKeyPatch.esp=1 DDP_BAB_M1.esp=1 DD_BAB_HomemakerONLY_patch.esp=1 UnlimitedPower.esp=1 BetterSettlers.esp=1 BetterSettlersNoLollygagging.esp=1 BetterSettlersCleanFacePack.esp=1 CarryWeight9999.esp=1 CarryWeight200Strength.esp=1 Companion Infinite Ammo and Unbreakable Power Armour.esp=1 No Fusion Core Drain.esp=1 Craftable Armor Size - Fix Material Requirements.esp=1 Craftable Armor Size.esp=1 Crafting Workbench.esp=1 Crafting Workbenches - Junk Items.esp=1 Crafting Workbenches - Power Armor.esp=1 Crafting Workbenches - Pre War and Manufactured.esp=1 EasyHacking.esp=1 EasyLockpicking.esp=1 Faster Terminal Displays (20x).esp=1 Fr4nssonsLightTweaks.esp=1 functionalrings.esp=1 IncreasedSettlerPopulation50.esp=1 NoObjectLimit.esp=1 MoBettaScrap.esp=1 WeightlessJunk.esp=1 WeightlessAid.esp=1 WeightlessSpecialAmmo.esp=1 keyNuker_cards_en.esp=1 keyNuker_keys_en.esp=1 LegendaryModification.esp=1 LegendaryModification2LM.esp=1 LegendaryModificationMisc.esp=1 LegendaryModificationGroknak.esp=1 LongerPowerLinesInf.esp=1 NoNegativeAffinity.esp=1 NoAffinityCooldown.esp=1 Perk Magazine Material Fix.esp=1 Power Conduits and Pylons - Increased Radius x3.esp=1 SettlerRenaming.esp=1 SkjAlert_RS-.esp=1 BetterJunkFences.esp=1 SC_ExpandedAnimation.esp=1 SC_ExpandedBuildings.esp=1 SC_ExpandedConcrete.esp=1 SC_ExpandedDirtGrass.esp=1 SC_ExpandedHedges.esp=1 calyps-bos-booty.esp=1 Merchants stick with store - Regular settlers.esp=1 Merchants stick with store - Unique Settlers.esp=1 Merchants stick with store - More unique settlers are essential.esp=1 CroupSettlerRescue.esp=1 Recruitable NPC Dialogue Fixes.esp=1
  22. They exist? Where? I didn't ask for a mod that allowed me to remove them. I'd love to use one that doesn't cause major issues like resetting boxes and power armor, or cause giant holes in the world, but as far as I can find, none exist yet. I would rather a bush I personally chose to build through stick inside a wall, then have other major issues.
  23. Can anyone make a mod that, instead of removing, lets you build through hedges? Seems removing them seems to cause major issues, why not just make it so you can walk/build through them like they weren't really there? I know you can build inside some, or parts of them, but not all. Is this possible?
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