ManehattanProject Posted March 25, 2016 Share Posted March 25, 2016 Okay, I know this is likely utter madness, but I need to ask anyway. I'm using the cliffs just beyond Spring Mt. Ranch State Park looking out toward the rest of the wasteland for one of the climatic battles of GoE (Serious boss fight with Veribird attacks. Yeah. It's going to be awesome.) But as I look out over the distance, I realize that the LOD for this area is really terrible. In addition, I'd like to add a few Satellite Dishes above the area. ...so how insane is the idea of regenerating the LOD of WastelandNV with various resources available now? Or has this already been done...and is there any way to regenerate a small section of the WastelandNV instead of the entire thing? Link to comment Share on other sites More sharing options...
Jokerine Posted March 26, 2016 Share Posted March 26, 2016 This was uploaded not long ago.http://www.nexusmods.com/newvegas/mods/61315/? Link to comment Share on other sites More sharing options...
rickerhk Posted March 26, 2016 Share Posted March 26, 2016 Which LOD look's terrible? The actual landscape, or the objects placed on the landscape (rocks, buildings, etc)? Landscape and Object LOD are separate things and generated differently. If you need to regenerate object LOD, use FNVLodGen: http://www.nexusmods.com/newvegas/mods/58562/? Recently this program has come out for landscape LOD: http://www.nexusmods.com/newvegas/mods/61035/? I haven't tried it yet, myself, but I think it comes with improved LOD already generated (misc section for vanilla). Perhaps this, with the file Jokerine pointed out you could identify the files you need for landscape LOD in that area. Link to comment Share on other sites More sharing options...
ManehattanProject Posted March 29, 2016 Author Share Posted March 29, 2016 Rick, you're right. I forgot that they were separate things. As far as it looking terrible, it's a little of both. In the particular example I was seeing, I found that walking out over the platform that looks out on the Wasteland results in flashing textures, the same kind you get when you have overlapping objects. There's also the fact that the particular angle I'm using allows the user to look beyond terrain that is normally hidden from view, which isn't exactly bad, but is really dull looking. Otherwise, it's object LOD. I ended up having to make another "Metro Tunnel End" south of Nipton to avoid the fact at least five other people had already thought of using that damn door to hide things. I also have added several new things to the landscape for this particular level, all of which need LOD. I'll look into all of these. I didn't know about these particular ones, only the recent FNVLODGen addition that gives us stuff like curved rail tracks, boxcars and the like: http://www.nexusmods.com/newvegas/mods/61206/? Link to comment Share on other sites More sharing options...
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