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Posted

How do I go about this? Sometimes I might remember that I forgot to test something before closing the game, or accidentally close it. I dont want to hit F5 and build the whole thing again just to launch. How can I do this?

Posted

I've often wondered that. Technically, you could set up the main game to run with log enabled, and just start that with your dev mod enabled. But, I think that's the only way.

Posted

If you want the normal game, there is no difference between using F5 in modbuddy, vs adding -log to your game launcher options. That is what I do 90% of the time. However, I would love to know a game launcher option that gives you the debug menu in game, that is the one with tactical quicklaunch. My other 10% is when I need that, and I have to wait through the needless recompile.

 

In related news, why is the needless recompile? In all other build systems I have used, hitting "build" twice in a row without changing anything, results in the second build being instant since it has nothing to do.

Posted

Yeah, firaxis patched the xcom2.exe so it won't redirect calls to the launcher anymore. You don't even need -FROMLAUNCHER anymore.

Posted

I managed to start tactical quicklaunch without rebuilding. Maybe everybody already knew this. Under ...steamapps/common/XCOM 2/binaries/win64/launcher, there is a batch file startdebugging.bat. Execute this, and you get the special menu strip including tactical. The F5 menu in modbuddy must do something different with search paths, because from F5, the workshop mods don't appear in the launcher list.

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