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Mods and Mothership Zeta problem


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i have a problem with f3 mods and mothership zeta... i dont know why when i get on the mothership i see the aliens talking etc but when my character is in the cell i cant do anything... i cant see the other female character.... but withouth any mods i can play without problems.... someone can help me or send me a savegame with mothership zeta completed? i will post a screenshot soon...
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but withouth any mods i can play without problems....

you clearly know its caused by a mod

 

but you did not post your mod order

 

or try deactivating mods in sections to see if it vanishes

 

 

you could always try the console command

 

EnablePlayerControls

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here's my mod order:

[X] Fallout3.esm

[X] Anchorage.esm

[X] ThePitt.esm

[X] BrokenSteel.esm

[X] PointLookout.esm

[X] Zeta.esm

[X] CRAFT.esm

[X] CALIBR.esm

[X] FO3 Wanderers Edition - Main File.esm

[ ] FO3 Wanderers Edition - Alternate Travel.esp

[X] Mart's Mutant Mod.esm

[X] Companion Core.esm

[X] Wasteland Whisperer v2.esm

[X] RobCo Certified v2.esm

[X] StreetLights.esm

[X] Vault151.esm

[X] Xepha's Dynamic Weather.esm

[X] FO3 Wanderers Edition - Main File.esp

[X] FO3 Wanderers Edition - DLC The Pitt.esp

[X] FO3 Wanderers Edition - DLC Anchorage.esp

[X] FO3 Wanderers Edition - DLC Broken Steel.esp

[X] FO3 Wanderers Edition - DLC Point Lookout.esp

[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp

[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp

[ ] FO3 Wanderers Edition - Followers Enhanced.esp

[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp

[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp

[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

[X] UndergroundHideout.esp

[X] WeaponModKits.esp

[X] WeaponModKits - FWE Master Release.esp

[X] WeaponModKits - OperationAnchorage.esp

[X] WeaponModKits - ThePitt.esp

[X] WeaponModKits - BrokenSteel.esp

[X] WeaponModKits - PointLookout.esp

[X] WeaponModKits - Zeta.esp

[X] EVE.esp

[X] EVE Operation Anchorage.esp

[X] EVE - FWE Master Release.esp

[X] EVE Anchorage - FWE DLC Anchorage.esp

[X] EVE - FWE Master Release (Follower Enhanced).esp

[X] EVE - FWE with WeaponModKits.esp

[X] Mart's Mutant Mod.esp

[X] Mart's Mutant Mod - DLC Anchorage.esp

[X] Mart's Mutant Mod - DLC The Pitt.esp

[X] Mart's Mutant Mod - DLC Point Lookout.esp

[X] Mart's Mutant Mod - DLC Broken Steel.esp

[X] Mart's Mutant Mod - DLC Zeta.esp

[X] Mart's Mutant Mod - FWE Master Release.esp

[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp

[ ] Mart's Mutant Mod - Natural Selection.esp

[ ] Mart's Mutant Mod - Tougher Traders.esp

[ ] Mart's Mutant Mod - Zones Respawn.esp

[ ] Mart's Mutant Mod - Master Menu Module.esp

[X] Fellout-Full.esp

[X] Fellout-Anchorage.esp

[X] Fellout-BrokenSteel.esp

[X] Fellout-Zeta.esp

[X] Fellout-PointLookout.esp

[ ] Fellout-pipboylight.esp

[X] Xepha's Dynamic Weather - Main.esp

[X] Xepha's Dynamic Weather - Anchorage.esp

[X] Xepha's Dynamic Weather - The Pitt.esp

[X] Xepha's Dynamic Weather - Broken Steel.esp

[X] Xepha's Dynamic Weather - Point Lookout.esp

[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp

[X] Xepha's Dynamic Weather - Green Tint Remover.esp

[X] Xepha's Dynamic Weather - Sandstorm.esp

[X] Xepha's Dynamic Weather - Sandstorms Damage Armor.esp

[X] StreetLights - Wasteland.esp

[X] Realistic Interior Lighting.esp

[X] Realistic Interior Lighting - OA.esp

[X] Realistic Interior Lighting - BS.esp

[X] Realistic Interior Lighting - PL.esp

[X] Wasteland Whisperer v2 Broken Steel Addon.esp

[X] RobCo Certified v2 Mechanist's Edition.esp

[X] RobCo Certified v2 Zeta Addon.esp

[X] Enable Wasteland Radios - The Pitt.esp

[X] Enable Wasteland Radios - PL.esp

[X] Companion Core DLC Addon.esp

[X] GalaxyNewsRadio100[M].esp

[X] DarNifiedUIF3.esp

[X] Vault151.esp

[X] Owned!.esp

[X] All Companions Essential.esp

[X] richvendors.esp

[X] PipBoy3000FollowerEdition.esp

[X] Desperate Pleasures v5 Female.esp

[X] xem8_redline_c64.esp

[X] Quantum_Collector.esp

[X] RadioHotkey.esp

[X] FN SCAR.esp

[X] SuperDawg.esp

[X] Ammo Press with CALIBR.esp

[X] bittercup_comp.esp

[X] Laser Assault Rifle.esp

[X] Mamimusket.esp

Edited by caporaletravers
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try removing vault 151, I have a hunch it may be why it locks up at that sreen, I had this problem before too. And I had a lod of house mods as well as most of whats here too. Do as Fonger suggested , save your game just prior to beem up to zeta and go through them from the bottom up. When your able to move , you've fund the mod causing the problem, When you do, place the mod at a different location in the load order and repeat it. Vault 151 is a good mod, but it has references to things that effect zeta, why ? I don't know, but I had found that one to have been an issue so I share it with you. You can also try my mod too, It may unfreeze your character during this episode, but I doubt it, you never know with this game.
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i unload all mods including vault 151 and it doesnt work... the console command EnablePlayerControls work but i cant exit... i tried to use the tcl command but the baby girl cant exit.... in a clear installation of f3 without mods only expansions zeta work but if i install this mods it not work..... damn i just do all this s*** when i have time and i will write here if i solved.....
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