caporaletravers Posted June 13, 2011 Share Posted June 13, 2011 i have a problem with f3 mods and mothership zeta... i dont know why when i get on the mothership i see the aliens talking etc but when my character is in the cell i cant do anything... i cant see the other female character.... but withouth any mods i can play without problems.... someone can help me or send me a savegame with mothership zeta completed? i will post a screenshot soon... Link to comment Share on other sites More sharing options...
Fonger Posted June 13, 2011 Share Posted June 13, 2011 but withouth any mods i can play without problems.... you clearly know its caused by a mod but you did not post your mod order or try deactivating mods in sections to see if it vanishes you could always try the console command EnablePlayerControls Link to comment Share on other sites More sharing options...
caporaletravers Posted June 14, 2011 Author Share Posted June 14, 2011 (edited) here's my mod order:[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] FO3 Wanderers Edition - Main File.esm[ ] FO3 Wanderers Edition - Alternate Travel.esp[X] Mart's Mutant Mod.esm[X] Companion Core.esm[X] Wasteland Whisperer v2.esm[X] RobCo Certified v2.esm[X] StreetLights.esm[X] Vault151.esm[X] Xepha's Dynamic Weather.esm[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] UndergroundHideout.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-Zeta.esp[X] Fellout-PointLookout.esp[ ] Fellout-pipboylight.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - Dynamic Sneak Bonus.esp[X] Xepha's Dynamic Weather - Green Tint Remover.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Xepha's Dynamic Weather - Sandstorms Damage Armor.esp[X] StreetLights - Wasteland.esp[X] Realistic Interior Lighting.esp[X] Realistic Interior Lighting - OA.esp[X] Realistic Interior Lighting - BS.esp[X] Realistic Interior Lighting - PL.esp[X] Wasteland Whisperer v2 Broken Steel Addon.esp[X] RobCo Certified v2 Mechanist's Edition.esp[X] RobCo Certified v2 Zeta Addon.esp[X] Enable Wasteland Radios - The Pitt.esp[X] Enable Wasteland Radios - PL.esp[X] Companion Core DLC Addon.esp[X] GalaxyNewsRadio100[M].esp[X] DarNifiedUIF3.esp[X] Vault151.esp[X] Owned!.esp[X] All Companions Essential.esp[X] richvendors.esp[X] PipBoy3000FollowerEdition.esp[X] Desperate Pleasures v5 Female.esp[X] xem8_redline_c64.esp[X] Quantum_Collector.esp[X] RadioHotkey.esp[X] FN SCAR.esp[X] SuperDawg.esp[X] Ammo Press with CALIBR.esp[X] bittercup_comp.esp[X] Laser Assault Rifle.esp[X] Mamimusket.esp Edited June 14, 2011 by caporaletravers Link to comment Share on other sites More sharing options...
caporaletravers Posted June 15, 2011 Author Share Posted June 15, 2011 damn i load only the expansions but the problem stay there.... Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 15, 2011 Share Posted June 15, 2011 try removing vault 151, I have a hunch it may be why it locks up at that sreen, I had this problem before too. And I had a lod of house mods as well as most of whats here too. Do as Fonger suggested , save your game just prior to beem up to zeta and go through them from the bottom up. When your able to move , you've fund the mod causing the problem, When you do, place the mod at a different location in the load order and repeat it. Vault 151 is a good mod, but it has references to things that effect zeta, why ? I don't know, but I had found that one to have been an issue so I share it with you. You can also try my mod too, It may unfreeze your character during this episode, but I doubt it, you never know with this game. Link to comment Share on other sites More sharing options...
caporaletravers Posted June 15, 2011 Author Share Posted June 15, 2011 i unload all mods including vault 151 and it doesnt work... the console command EnablePlayerControls work but i cant exit... i tried to use the tcl command but the baby girl cant exit.... in a clear installation of f3 without mods only expansions zeta work but if i install this mods it not work..... damn i just do all this s*** when i have time and i will write here if i solved..... Link to comment Share on other sites More sharing options...
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