MJMLevel40 Posted June 14, 2011 Share Posted June 14, 2011 Basically what just happened moments ago was that after strtin a new vanilla F3 going about my business leaving vault 101. I went through the door into the ground floor of the atrium and there is this teleporter fx from mothership zeta then sally appears with full ending mothership zeta dialogue???? ... totally wierd.. can anyone explain to me what has happened if needs be i will post my load order but i can't see a mod affecting a dlc quest character appearing in vault 101 with full dialogue.. i did try to click the opions availible like follow me and can i have tech at which point she disappears and appeared last at the opening to the wasteland and tht is as far as i got. will this keep happening perhaps.. welll if anyon can answer this i will be truly grateful . Thanks MJMLevel40 Link to comment Share on other sites More sharing options...
BlackRampage Posted June 14, 2011 Share Posted June 14, 2011 Sound like your game is haunted. You should consult an exorcist :biggrin: Nah, just kidding. Do you have the MZC mod? Otherwise, just post your load order, might be some weird conflict or something. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 15, 2011 Share Posted June 15, 2011 Now that 's a Bizzar tale if I ever saw one, I want it! Yes I do, I want that problem. A tellaporter in vault 101 ? I did not know a mod was made for that. What is MZC ? Link to comment Share on other sites More sharing options...
BlackRampage Posted June 15, 2011 Share Posted June 15, 2011 Now that 's a Bizzar tale if I ever saw one, I want it! Yes I do, I want that problem. A tellaporter in vault 101 ? I did not know a mod was made for that. What is MZC ?You don't know that one? Shame on you :tongue: Nah, just kidding. It's the Mothership Zeta Crew mod: http://www.fallout3nexus.com/downloads/file.php?id=8747 Link to comment Share on other sites More sharing options...
MJMLevel40 Posted June 15, 2011 Author Share Posted June 15, 2011 hey guys sorry not been replyin internet been down anyway here is the load order and no idnt have mzc i did have a while ago but i dnt now .... Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmFOOK2 - Main.esmCALIBR.esmxCALIBR.esmFOOK2 - [DIK] DLC Improvement Kit.esmFOOK2 - [*censored*] World And Neighbourhood Kit.esmRH_IRONSIGHTS.esmRTS NW.esmCrossModData.esmFOOK2 - Main.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-pipboylight.espFellout-PointLookout.espFellout-Zeta.espFellout-Full.espRH_IronSights_Basic_VanillaPlugin.espRH_IronSights_RemoveReticule.espRH_IronSights_Vanilla_NewWeapons.espRH_IronSights_Basic_AnchoragePlugin.espRH_IronSights_Basic_BrokenSteelPlugin.espRH_IronSights_Basic_PittPlugin.espRH_IronSights_Basic_PointLookoutPlugin.espRH_IronSights_PL_NewItems.espRH_IronSights_Basic_ZetaPlugin.espRH_IronSights_Pitt_NewRifleSights.espGreenWorld.espKDS Restoreout.espRTS NW - Volume 1st.espRTS NW - Volume 2nd.espRTS NW - Volume 3rd.espRTS NW - Volume 4 Stone.espxCALIBRmunitions.espFOOK2 - Mothership Zeta.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - [EVE] Energy Visuals Enhanced.espPlaythings.espTG Armor Collection.espbzArmour-nude.espbzArmour-non-nude.espR18BodyPack.espOverhead3PCamera.espbzArmour.espbzBodySuits.espJetPack.espxCALIBRammo_override.esp Total active plugins: 51Total plugins: 56 hope someone can get to the bottom of this its totally annoyin me Link to comment Share on other sites More sharing options...
BlackRampage Posted June 15, 2011 Share Posted June 15, 2011 Ok, that is just absolutely weird! Doesn't seems to be any mod in your load order with the potential to do this. I suppose you could try just disabling the Zeta dlc, exit the vault. Then save again and re-enable the Zeta dlc and see if she appears at random again. If you really want to make sure it's not a mod conflict: try disabling all mods, then reload a save, see if she appears. If she doesn't, try re-enabling your mods one at a time. Link to comment Share on other sites More sharing options...
MJMLevel40 Posted June 15, 2011 Author Share Posted June 15, 2011 Right just spent an hour trying different mod and dlc mixes like none at all then alll exept zeta and other dlc's but when i try with no dlc when i go through a door to another grid/ area where it has t load i get an error and FO3 not espondin.i tried no mods just dlc and it seems it does work but everytime i go through a door into a new interior space or exterior space she pops up. what i think i will do is go into the geck and FO3 edit and have a look around for anything off like a trigger or activator linked to something unusual if not then its a clean uninstall for me lol... i will keep posted and post back in a bit to see if anythin has changed thanks again guys MJMlevel40 Link to comment Share on other sites More sharing options...
blove Posted June 15, 2011 Share Posted June 15, 2011 FOOK2 1.0 RC has that problem. Search for the FOOK2 Sally Fix. It is fixed in FOOK2 1.1+, but you *have* to start a new game when you install a newer version then FOOK2 1.0 RC. Link to comment Share on other sites More sharing options...
MJMLevel40 Posted June 15, 2011 Author Share Posted June 15, 2011 Hey blove thanks matey gonna try it now if it works you are a total life saver kudos for you all who helped thanks MJMLevel40 Link to comment Share on other sites More sharing options...
BlackRampage Posted June 15, 2011 Share Posted June 15, 2011 Hey blove thanks matey gonna try it now if it works you are a total life saver kudos for you all who helped thanks MJMLevel40Glad to see it got fixed. And since you were so kind to give kudos, I guess I'll return the favor. Link to comment Share on other sites More sharing options...
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