Valus2035 Posted March 27, 2016 Share Posted March 27, 2016 So far this dlc is fun. Can't wait til the CK comes out. I know all you awesome modders got some insanely cool mod ideas coming. I can just see it now, anime giant robots, X-Men styled Fallout, Armored Core styled modding. Man it's gonna be freakin pristine. :) Link to comment Share on other sites More sharing options...
tomomi1922 Posted March 28, 2016 Share Posted March 28, 2016 I can build massive Automatron army per settlement. They beat having turrets. Link to comment Share on other sites More sharing options...
BarleyAlive Posted March 29, 2016 Share Posted March 29, 2016 Yeah, I have plenty of ideas for some custom robots too. - And I specially want new better voices for the robots, these are kinda meh. - When's the CK coming out again? Link to comment Share on other sites More sharing options...
Moraelin Posted March 29, 2016 Share Posted March 29, 2016 (edited) I must say, though, they seem unbalanced as hell to me. I mean, I thought my first turbosquids (5-armed Mr Handy) were overkill, but then I put voltaic pieces on them. Holy Mother Of Sleipnir! I dunno why I bother sneaking any more, Ada just pwns everything. Pretty sure that if this were a user mod, it would get tagged as at least unbalanced. Edited March 29, 2016 by Moraelin Link to comment Share on other sites More sharing options...
Moraelin Posted March 29, 2016 Share Posted March 29, 2016 I can build massive Automatron army per settlement. They beat having turrets. In more ways than one, considering that they can also be provisioners, or man the scaveging stations, crops, etc. Link to comment Share on other sites More sharing options...
BarleyAlive Posted March 29, 2016 Share Posted March 29, 2016 Indeed, it's like making your own settlers... Except these settlers are Sentry Bots....We need Deathclaws attacking our settlements, mere Raiders won't do anymore....Although, I once got raided by two Rust Devil Sentry Bots... I slightly crapped my pants at that moment, but is there anything Overseer's Guardian won't kill in a couple of shots? Link to comment Share on other sites More sharing options...
Moraelin Posted March 29, 2016 Share Posted March 29, 2016 Personally I'm not all that huge a fan of sentry bots, tbh, because of that cooldown. And if you give them the bomb launchers, they'll break everything in the settlement. My favourite are the aforementioned turbosquids. Mr Handy Torso, eye with bleed effect, two sentry arms with normal gatling lasers, thruster, 3 handy arms with buzzsaws, voltaic armour everywhere. It moves fast, has pretty long engagement range and good accuracy, no cooldown like the sentries, and pretty much owns everything. Codsworth took on a heavy sentrybot in that configuration and actually won all by himself. The temptation to give them a head was high at first, until it found out that Mr Handy kinda has the default head values in the torso, and actually they're pretty good for long range combat. It's also tempting to go with a head with extra attacks, like assaultron laser, because when it shoots that laser in an all-voltaic setup, it just about kills anything. But considering that it ruins range and accuracy for other attacks, and it pauses to shoot that one, it's more useful for a melee setup IMHO. I'd rather go with Mr Handy or possibly robo-brain, which has a crap attack (not many things boost that one) but the longest engagement range and accuracy. Link to comment Share on other sites More sharing options...
EtanWadeNew Posted March 29, 2016 Share Posted March 29, 2016 Seeing as how this is a general topic i will ask here. Anyone having trouble with mods not working after Automatron DLC? All of my mods are checked in nexus as being enabled but when I launched the game after download, it warned that my mods were no longer available? And all in game content is reset. for instance I had about 10 hours of work in sanctuary with spring cleaning and its all reset. (frustrating) Any ideas? Link to comment Share on other sites More sharing options...
BarleyAlive Posted March 29, 2016 Share Posted March 29, 2016 (edited) I've actually been using Robobrains since Ada. More than half the robots I made so far were Robobrains or variations of them (different torso and arms), and I think I already built more than 10 of them.I actually like the Robobrains a lot, love the handling of the tracks and love the long range attacks of the head. The head itself can also shoot low damage seeking blue stuff without pausing the attacks from the arms, which is great to kill some far away raiders that won't stop moving. Not only Robobrains are good for long range attacks, but are also very tanky and compact, without any sacrifice to speed, its tracks having better maneuverability than the Sentry's (while being a smaller target and being able to go through doors).The only weird thing is that installing the tracks increase the rest of the robot's scale, I suspect it's a bug? The robots kinda look ridiculous, with gigantic bodies on top of tiny tracks... Edited March 29, 2016 by BarleyAlive Link to comment Share on other sites More sharing options...
Moraelin Posted March 29, 2016 Share Posted March 29, 2016 Well, I'll grant that, but a Mr Handy thruster actually has marginally better mobility. Link to comment Share on other sites More sharing options...
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