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I Need Tips To Increase FPS


muratguler

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The only way your Oblivion.INI could possibly make your textures appear odd is if you (or someone you got your game from) changed your archive pathing, these are default values for [Archive] section of the INI:

[Archive]
bUseArchives=1
iRetainFilenameOffsetTable=1
iRetainFilenameStringTable=1
iRetainDirectoryStringTable=1
sArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa
SMasterMiscArchiveFileName=Oblivion - Misc.bsa
SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa
SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa
SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa
SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa
SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa

Streamline feature "StreamSmooth" changes INI on the fly, "StreamSight" provides a masking fog to cover distance edits that lower grid/level of distance, and modifies nothing in the INI.

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If additional archives were added to the archive list by a mod, rather than using Archive Invalidation, wouldn't those added archives fail to work on a regenerated ini file? That's probably what happened.
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