MotoSxorpio Posted June 17, 2011 Share Posted June 17, 2011 The only way your Oblivion.INI could possibly make your textures appear odd is if you (or someone you got your game from) changed your archive pathing, these are default values for [Archive] section of the INI: [Archive] bUseArchives=1 iRetainFilenameOffsetTable=1 iRetainFilenameStringTable=1 iRetainDirectoryStringTable=1 sArchiveList=Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa SMasterMiscArchiveFileName=Oblivion - Misc.bsa SMasterVoicesArchiveFileName2=Oblivion - Voices2.bsa SMasterVoicesArchiveFileName1=Oblivion - Voices1.bsa SMasterSoundsArchiveFileName=Oblivion - Sounds.bsa SMasterTexturesArchiveFileName1=Oblivion - Textures - Compressed.bsa SMasterMeshesArchiveFileName=Oblivion - Meshes.bsa Streamline feature "StreamSmooth" changes INI on the fly, "StreamSight" provides a masking fog to cover distance edits that lower grid/level of distance, and modifies nothing in the INI. Link to comment Share on other sites More sharing options...
MarkInMKUK Posted June 17, 2011 Share Posted June 17, 2011 If additional archives were added to the archive list by a mod, rather than using Archive Invalidation, wouldn't those added archives fail to work on a regenerated ini file? That's probably what happened. Link to comment Share on other sites More sharing options...
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