Talonflight Posted March 29, 2016 Share Posted March 29, 2016 I've been looking for a mod that can do this, but i've not found anything Would it be possible to remove the classic method of saving, but you now save by an item like a notepad that you keep and activate? It takes up one hour of time to record your thoughts in the notepad and save, and you obviously can't do it in combat or anything like that. It would work nicely alongside mods like Take Notes - Journal of the Dohvakiin by Lord Conti, Reflection by Chesko, and Classic Level Up by Saggitarius12. Not sure how feasable it would be, but it would be awesome for roleplayers and such. Link to comment Share on other sites More sharing options...
BobbyP92 Posted March 29, 2016 Share Posted March 29, 2016 The new windpath player home has a similar feature where it saves by you sitting at a desk and writing into a journal. So definitely doable but not sure how you'd implement the activator or item or whatever triggers it. Link to comment Share on other sites More sharing options...
Fenryr3001 Posted March 29, 2016 Share Posted March 29, 2016 I'd keep it a journal,just to keep it lore friendly (and because you wouldn't need to create new meshes then). Link to comment Share on other sites More sharing options...
Talonflight Posted March 29, 2016 Author Share Posted March 29, 2016 The new windpath player home has a similar feature where it saves by you sitting at a desk and writing into a journal. So definitely doable but not sure how you'd implement the activator or item or whatever triggers it. Would it be possible to link the activator to an inventory object, a journal or notebook of somesuch? Ive only ever played around with weapon mods in my personal modding experience so I dont know about scripts or whatever that sort of thing would require. Link to comment Share on other sites More sharing options...
BobbyP92 Posted March 30, 2016 Share Posted March 30, 2016 The new windpath player home has a similar feature where it saves by you sitting at a desk and writing into a journal. So definitely doable but not sure how you'd implement the activator or item or whatever triggers it. Would it be possible to link the activator to an inventory object, a journal or notebook of somesuch? Ive only ever played around with weapon mods in my personal modding experience so I dont know about scripts or whatever that sort of thing would require. 0 modding experience myself. Due to start this Summer. But I imagine you could hotkey an item/journal/object and use an existing animation to pull it out and quicksave? Would be cool not to use menus etc Link to comment Share on other sites More sharing options...
TrialDragon Posted April 26, 2016 Share Posted April 26, 2016 Activating items to do a action is possible like five o clock shave mod you activate even though it says not equippable it opens a menu i guess how mods do that they could do that but to a journal esque gui like dragonborn journal mod where it says stuff like saving or idk Link to comment Share on other sites More sharing options...
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