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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745, #36116315 are all replies on the same post.


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So what you are saying is that you're surprised this modding community wants to play with mods?

I think you might need to spend some time re-evaluating your expectations.
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Everyone making an excuse for the beta patch disabling mods kindly explain why every single official not beta patch for FO4 has attempted to disable mods by clearing the plugins.txt.

 

Please explain why all previous Bethesda titles when they released a beta patch did not disable mods but all of a sudden FO4 needs a %100 vanilla no mod state and all those other games didn't.

 

Please explain why NMM has to uncheck and check the read only flag on the plugins.txt for every single not beta official patch.

 

I do get the logic of needing a clean environment for a beta test but that does defeat the very purpose of an open beta. Bethesda has the ability to do a vanilla beta test in house. Open betas are to see if something outside can mess up the programing and since this game is to be modded then mods is needed to see if the patch wont be more of a problem than a fix. Take 3DS Max or Photoshop, when they do an open beta they are not forcing you to use the base program, they expect and want plugins for them to be used. Yes both Photoshop and 3DS Max can use mods, they are called plugins but in reality they are mods. Autodesk and Adobe want their software tested in a real world environment because they are making patches and updates for that very environment. If they only made patches for their programs without plugins they will miss a whole lot of problems only they can fix. A video game needing real world environment testing is no different than the very tools used to make that video game. Think before making excuses for Bethesda. Bethesda doesn't need you to make excuses for them because they don't care if mod users complain to begin with.

 

My theory on why Bethesda is trying to disable mods is... duht dun duh.. Consoles. To make console mods possible and the nice little addition to the main menu I believe they are planning on doing away with the old way of enabling mods and have that all handled via the main menu. and they falsely believe that we will get stuck in the old way and not adapt. That's just my theory and it is the only one I can come up with that makes sense considering Bethesda's history.

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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745, #36116315, #36124765 are all replies on the same post.


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Maybe if bethesda wanst so freaking lazy and optimized their damned piece of shaite game. These mods give me over 30 fps improvement. I literally cant play without them.
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In response to post #36116435. #36116935, #36119415 are all replies on the same post.


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If they don't Modders always find a way!
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745, #36116315, #36124765, #36125685 are all replies on the same post.


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with mods enable, all the change will be overwrite by mods(i think all things(food,med...) will add a new flag(survive mode), just like they did in FNV). Therefore, you can't test s**t in the beta if your mods don't update for it.
so yeah, I think they need to force to disable mods in the beta.

but when it comes the stable update, I hope we can use mods.

btw, I use console for better screenshot Edited by julio131
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It's a pain for us PC gamers to play without our beloved mods but I understand that their first priority is finding bugs and optimizing gameplay in the vanilla version. It's only a few months after launch and the game still requires a lot of fine tuning. Let alone a new expansion with new mechanics and other profound changes. Mods would open up a whole new can of worms of possible conflicts and would only serve to complicate and diffuse the feedback at this stage.

The best we can do at this time is seriously test it within its current restrictions and give constructive feedback on gameplay & bugs.

We just need a little patience before this (and the GECK) goes live and we can mod it to our heart's content and enjoy it for years to come (at least I know I will).

Edited by dikr
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In response to post #36125380. #36126925 is also a reply to the same post.


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TLDR was that?
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745, #36116315, #36124765, #36125685, #36126565 are all replies on the same post.


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They really should let us test it with mods. What with their plan to release mods to consoles,it would be disastrous if they ran into a whole bunch of problems with it at launch because they didn't test it thoroughly.
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