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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665, #36130230, #36130760, #36135625, #36137125, #36138065, #36139095, #36139110, #36139180, #36142335, #36143320, #36144985, #36145295, #36146990, #36148665, #36152660, #36156650, #36158870, #36159505, #36160235, #36161150, #36166975, #36172000, #36175310, #36177080 are all replies on the same post.


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I don't know how to quote on here, but you're getting a friggin' kudos for that potato recipe comparison.
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I see a lot of garbage here from kiddies that just want the game to work the way they demand the game to work and have never done any legitimate testing in their life. BETA testing is NOT the playable game and is NOT intended to be the playable game. It is for TESTING purposes only.

 

If you don't want to help test the BETA survival mode, then please just disable beta updates on Steam.

 

If you insist on playing the beta with mods ( and figure out how) and it crashes - please don't bother to whine because they will just laugh at you for being so dumb as to think a beta test version was going to work as well as a released game.

 

IF you throw in a bunch or random variables (mods) then the test is invalid - that means you wasted hours of testing time that will be tossed as useless. Meaning that instead of the beta lasting 2 or 3 weeks it takes them 3 months to filter through the garbage from people that demand the test allow them to use mods. The intent of the beta test is to get a useful analysis of what really needs fixing. And if you throw in mods - or the quick fixes that the console allows the data is no longer useful, but just garbage.

 

The sooner they get the REAL data, untainted by random mods and quickie console fixes that allow you to keep playing instead of stopping and submitting a useful bug report the sooner they will release the actual survival mode update. :thumbsup:

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In response to post #36179015.


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By your words, i hope they will fix problems from main game too and not only the survival changes! ;D Edited by hivKORN
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Bethesda needs to understand they make s#*! games and we use mods to make them great... we can test your damn food/water system(you already had one that worked in NV) while using our damage mods to make enemies and npcs actually put up a fight

 

aslo your system will be improved upon by modders anyway so... yeah just give us the GECK already

Edited by Bemoteajh
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In response to post #36170555. #36171990, #36173870, #36176205 are all replies on the same post.


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I think the "phoning home" thing is just going to be what the old version of the Skyrim Launcher did, which was downloading mods from the Steam Workshop. Though in this case, it would be from the Bethesda site instead of the workshop. I'm not too worried about that. I'll start worrying if mod disabling makes it out of Beta.
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Has anyone ever thought about that maybe the reason mods aren't loading is because of changes to the ESM/P format that makes mod-made files unrecongnized by the new update? I think something similar happened in Fallout 3, which rendered mods made with an older version of the GECK for that game non-functioning. It would explain why loose file mods still work, as well as merging mods into an official file. After all, mods are not officially supported yet.
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In response to post #36184765.


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They're not interested in testing their new survival mode's modability, right now. What they're looking for is feedback about how it works in its vanilla state, so that they can make it as fun and bug-free as possible *before* release.

If you don't want to play the game without mods, then wait until the completed version of Survival Mode is released. This is not the completed version.
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In response to post #36176290.


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Re: 1, Bethesda needs to be able to know, for certain, which problems are caused by the changes to the base game in Survival mode. Mods, even optimization mods, make that more difficult to verify without having access to all of your information.
Re: 2, I haven't fast-travelled in Fallout 4 as of yet. It's a small map, relatively speaking, and there's enough going on in it that I never felt bored during my wanderings. That said, I also usually have an audiobook or podcast on in the background, so that's probably making me a little more tolerant of it.
I don't know what you mean about save gimping. I'll have to find a more complete version of the change log.

EDIT: Yeah, save gimping is bad; hopefully they change that. Edited by Snowskeeper
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