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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830, #36372990, #36373850, #36382245, #36384055, #36384285, #36385985, #36391440, #36414355, #36422860, #36433295, #36440545 are all replies on the same post.


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@SVRGN

Nope, happily married, daughter, two dogs, cat, about 5 real close friends, crappy job....
Nah, I don't feel alone, I meet lots of people during the day....but thanks for caring!

You?
:)
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In response to post #36408520. #36414110 is also a reply to the same post.


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@TheGhostface1973

"Seriously?" :)
Juuuuuust kidding bro

But uhm, stop nagging.
"It's totally unfair to blahblahblah...."

You 'totally' lost when you threw in that 'wèèèeee! It's so unfaiiiiir'. <--- read that with a Eric Cartman voice :biggrin:

1) use Survival Mode like it's meant to be played: the highest difficulty.
2) wait for a 'iNeed' mod

Simple solution, right Ghostface ? :)
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I have been testing the survival beta for two days on a new game and I am thoroughly enjoying it. Apart from some minor tweaks that are needed here and there it really makes this game shine.

 

FO4 isn't about chasing progress anymore and rushing through quest lines. It completely lost its slightly themeparkish, dumbed down character and is much more immersive now, as it forces you to live an actual LIFE. To think about resources, planning your journeys, avoiding encounters which are too risky and staging your assaults carefully.

 

A lot of things are suddenly much more important now; from SPECIAL and perk choices to bag space, beds, empty bottles, chemistry, cooking and wild Radstags (nom!). Another big game changer: you don't build a settlement just to sustain your puppet settlers anymore, you build it first and foremost to sustain yourself!

 

Additionally, the world feels more 'whole' without fast travel, while you roam around and live off the land, you discover all kinds of little hideaways. Filler content that was just fluff in vanilla but now has real value. Also the amount of random world encounters I experienced is much higher now that I actually use the world to travel, rather than the map.

 

Died three times so far (lvl 8 now); one-shotted by the Death Claw in Concord the first time I took a go at him, acid-showered to death in two seconds by an elite Bloatfly and once in a random encounter which was hilarious but I won't spoil it. If you scout out beds before you attempt dangerous things, the time lost isn't so bad. I see how it can be annoying but yeah, the whole saving mechanic makes the game much more exciting.

 

Compared to this, New Vegas' Hardcore mode was a stroll in the park and its exactly what the franchise needed: an actual challenge for experienced gamers in a game that is suddenly way more complex and interesting.

 

Only things that are missing in my mind, are portable bedrolls and backpacks. Also the console should definitely be enabled in the release version for stuff like debugging and to set the timescale to a more realistic value.

 

I applaud the folks at Bethesda who are responsible for advocating this game mode internally. <3

Edited by dikr
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In response to post #36297220. #36298815, #36299420, #36303765, #36306040, #36307275, #36412135, #36413830, #36430550 are all replies on the same post.


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I don't know why they *don't* do the MCM-like route - same way Project Nevada did.

Open up *all* the settings - hunger/thirst/sleep, how rare food/chems/ammo/scrap is, damage ratios, everything.

Throw in some presets (Easy/Normal/Hard/Survival) and then let the players tweak the experience to their taste.

Then there's no 'one-size-fits-all and no one is satisfied' problem. Heck - 90% of the reason they're even doing this change is because of the portion of us that wanted this added in.

If they did the above, then the guys who want to run this like an FPS and shoot mutants all day can do that, those of us that want a more 'immersive' experience can get it.

For example - while I like almost all of what they're doing, I *don't* like that they've turned off save anywhere (what, are we back on the Nintendo again? Enough with the checkpoint save), especially when after heavy modding even the best setup is a bit unstable and that's *on top* of the inevitable bugs. No fast travel? Dude, I just don't fast travel - you don't need to turn it off, if we don't want to use it we just don't. But there are times when you simply do not want to slog back to drop off loot.

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In response to post #36468930.


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true i must admit, if you've gotten used to it, it's a lot of fun.
Though i wish they would just add a menu to each bed that would simply let you save there without sleeping perse, and maybe lower the adrenaline a bit when you do save.

or atleast think about a way to let us save in some way or another, i could be happy with if you're allowed to save once each hour aside from beds.

And the console is just mandatory in a game that can be unstable at times, i must admit that the game is more stable then other Bethesda games, but sometimes you get stuck, and then we need atleast the TCL command to get out of it, cause if that happens a few times in a row, it might spoil the fun a bit.
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In response to post #36468930. #36486615 is also a reply to the same post.


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"Though i wish they would just add a menu to each bed that would simply let you save there without sleeping perse"

Great suggestion that, printerkop. I find myself doing 'one hour naps' all the time (while settlement building, for instance, or running out of dungeons to the nearest bed after a couple of successful encounters) and that kinda messes up the flow of the game. Either this or allowing you to save freely in settlements and friendly towns (when they aren't under attack).
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In response to post #36468930. #36486615, #36489005 are all replies on the same post.


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Firstly, portable bedrolls/sleeping bags for wilderness saving should be available, with the caveat of being unable to do it with enemies close by and would go along way to mollifying many of the arguments against survival mode (and yes, I realize it will be modded in 2 secs after the patch goes live, but it should be a vanilla feature). The second thing is to implement a travel system similar to Skyrim's wagons that travel from settlement to settlement and to designated areas of the map (ie, Diamond City, Goodneighbor, Bunker Hill. etc) AFTER they are discovered via exploration.

The first one is an easy fix and will be in the game, regardless of whether it is intended or not. The second one, not an easy fix, but alot more immersive than fast travel and tons better than having to hoof it all the way across the map every time to need to turn in a quest objective. The settlements can already be linked to share resources, so why not a 5-10 second travel animation with whatever travel system that is appropriate (Vertibird, Armored Bus, horse and buggy, boat) for various locations? Basically it's more "immersive" fast travel, but to only locations that you have previously discovered. It could even be incorporated into the settlement building process (have to build helipad, bus station, stable, boat dock...etc) to really make it immersive. Edited by Crimsonhawk87
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I played the survival beta for about 12 hours. here is my recomendations.

Offer the option to select a diffuculty level seperate from your need to eat, sleep, drink, and disease.

Offer the option to fast travel, or not.

Offer the option to be able to save or not.

More options, less "all in one".

Unless you offer "special content" playing it on the full hardcore mode.

The mod community, has created the rest, backpack, tent, and pack-mule

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In response to post #36468930. #36486615, #36489005, #36508740 are all replies on the same post.


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@Crimsonhawk87
I agree. It's a single player game: everyone should be able to fine-tune it to their own preferences.

About your public transport idea: Lore wise it would make the most sense if it would be airships I reckon. The B.o.S. already uses them and it makes sense: they can also be pretty low tech and except for rad storms you are safe from all the dangers of the surface world. (Until super mutants start to use AAA, lol). They should be a lot smaller, more rickety and duck-taped together compared to that monster the B.o.S. is flying though.

Also building an airship-stop at your settlement should be expensive and tied in with perks.

Personally I loved the real-time airship transportation in WoW, back in the days when I played it.

Of course brahmin carts and caravans could be another option: caravans are already in the game. They just need to be fleshed out a bit more. The game needs carts I suppose. But traveling in real-time with carts would be much more tedious, (remember the Skyrim intro?), and would probably require a hard skip / cut scene I suppose.
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for those that plan to use this beta dont use the mod 'automatic save' it ruins the whole saving by sleeping only thing and ruins the panic u get when going into a tough battle and there was no beds around
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