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Crimsonhawk87

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Everything posted by Crimsonhawk87

  1. I see absolutely nothing wrong with this....and I am speaking as a 100% user. I have not authored mod one and it's not because I am a freeloader, it's because I have I don't have the knack for it. Not everyone does. I am also disabled, so my monthly income is limited, which means I can't donate (although I wished I could!). In other words: even though I, personally, have no skin in this game (so to speak) I endorse this move by Nexus wholeheartedly. I honestly don't get why this is even "a thing". Modders do what they were going to do anyways, yet now they may (or may not) get something for their time and effort. It's not like they are holding their mod hostage until you download it....they are uploading it ANYWAY, and this system may show them some reward for it. So I say good on you Nexus, for taking the time, energy, and wherewithal to implement such a system to help keep modding a viable hobby. Oh, and I'm American and won't be running away (I seriously don't understand what that has to do with anything anyway, but saw it addressed a couple of times), so not all of us 'Mericans are swayed by stuff like this.
  2. Mods are really what you want out of the game...personal preference, if you will. I'd start at the "Most Endorsed" and just look around for the kind of stuff you want to do in game. I highly recommend CBBE body, as it probably allows the most customization and is the most supported of body mods (You will need Bodyslide as well...the two pretty much go hand in hand). Looksmenu, and Looksmenu Compendium are just about required if you want to really get in there and tweak your characters looks and/or use other user's presets, but they they require F4SE (which is pretty much required for any mod that uses a bunch of scripts, so bottom line....GET IT and learn how to install in first). Armorsmith and Weaponsmith Extended allows for alot of weapon and armor customization, but they can be daunting to install for someone who doesn't have much experience modding on the PC (and for some of us that do too!), but the mod author has video tutorials set up to make installation easier. There are many, many, MANY weapons and armors to chose from...so much so that it really depends on how you want to play: a gritty, realistic style, a more adult oriented play through (slooty and skimpy), historically accurate, down right silly....all up to you and there are weapons and armors to support all of those play styles. if you are into settlement building then you can't go wrong with Sim Settlements, Homemaker, Scrap Everything, Place Anywhere, Better Stores, Better Settlers, Transfer Settlements, Robot Home Defense....quite frankly the list goes on and on. Again, all up to your play style. As for companions, Unlimited Companion Framework is essential for more than one companion, and let's be honest, Bethesda's locking you in at one companion at a time has always baffled me. If you were really wandering around the dangerous wasteland, you'd have has many people who would follow you as you could (granted 4-5 is usually the max I have with me at one time due to logistical issues of tight spaces and such). There are presets and face changers for all of the Beth companions, awesome Robot customization mods for Automatron, and really good standalone companions like Heather Casdin and Wintermute. There are DLC sized quest mods like the extremely professional and expertly done Fusion City Rising, Outcasts and Remnants, 50 ways to Die at Dr. Nick's, and Xander's aid (all authored by the same group or members of the same group) which are fun, hard, and extremely hilarious in places (the battle with the pimps...my god the music had me on the floor!) and also reward you with companions, armor, weapons, and various items/perks. So basically however you want to play FO4 there is 9 times out of 10 a mod that supports that play style. I'd start at the most endorsed and work your way backwards, downloading what you think you will make your play through yours. But remember, there are a maximum of 255 .esm/.esp slots (all Beth games have this limitation) so keep that in mind when downloading and as already warned in prior posts, the more you mod, the greater the chance at CTD, drops in FPS, some mods not working as intended (mod conflicts), and a host of other weird, crazy s#*! that will have you pulling your hair out! Follow the instructions on installing the mods, learn how to manage load orders, get FOedit and LOOT and be ready to troubleshoot for hours if need be to get it all right. Welcome to PC modding!
  3. Just give it a day or two....these guys are usually pretty quick with a fix, especially since it's just a small patch. It is annoying though, I'll give you that. It's the price of modding a Beth game on the PC.
  4. Dude, I'd just stop now....you've already been called out by 2 of the most respected modders on the scene (one of which you used in your "example" which was summarily disabused by said modder) which kinda blows your whole theory out of the water. Oh, and your funny little nicknames became old after the first sentence. Just some constructive criticism.
  5. I tried playing without F4SE and the mods that rely on it....I think I made it a whole 1/2 hour before I turned the game off....it's just not the same experience.
  6. I believe it is fair to say that CBBE is a tad bit more than just a Nude or sex mod.....while it can have issues (like any mod), I'd say it and Bodyslide are two of the most stable mods out there.
  7. Yup, doing the old "Waiting for F4SE to Update" thing now...........
  8. Seems that my problem is that since I use Spring Cleaning to remove all of the scrap, it places the experiment documents into the workshop, which bugs out the quest, resulting in the bike being in "resources" straight away, instead of "special". Leaving this here in case anyone else runs across this problem.
  9. I needed outside power to the terminal - connected to the bike Clem assigned himself to all special items Hmmm, I can't remember if I powered the terminal/bike separately.....if that's a requirement then it's a stupid one, seeing as how just about anything else in the world can be powered via the daisy chain. Anywho, will look into it, thx for the reply. power source -> terminal -> bike instead of a possible alternate - trying to power the terminal from the bike Unfortunately, no matter what sequence I power the bike/terminal, nothing seems to work. The terminal is just blank. *sigh*
  10. Ugh, no matter what sequence I power the terminal and the bike, I still can't get the parameters of the experiment to show up on the terminal. Is there a specific place within the vault that they need to be built? I am attempting to build them in the power room atm.
  11. I needed outside power to the terminal - connected to the bike Clem assigned himself to all special items Hmmm, I can't remember if I powered the terminal/bike separately.....if that's a requirement then it's a stupid one, seeing as how just about anything else in the world can be powered via the daisy chain. Anywho, will look into it, thx for the reply.
  12. Ok, maybe I just missed something when doing the quest, but I cannot for the life of me get anything to show up when I attach a terminal to the exercise bike in order to get Clem to produce power. I've tried every type of terminal that I can make and none of them lets me progress the quest and I can't assign Clem to the bike. Does anyone have any clue why my terminals aren't working? And yes, everything is powered.
  13. Ok, maybe I just missed something when doing the quest, but I cannot for the life of me get anything to show up when I attach a terminal to the exercise bike in order to get Clem to produce power. I've tried every type of terminal that I can make and none of them lets me progress the quest and I can't assign Clem to the bike. Does anyone have any clue why my terminals aren't working? And yes, everything is powered.
  14. It's not cheating....it's using the tools that were provided with the game to get a desired outcome. Oh, and a successful game is both fun AND engaging...not one or the other. If a game is not fun, then I will stop playing it, no matter how "engaging" it is and vice versa if it's just mindless fun without engaging the player, then it gets tedious rather quickly.
  15. FO4 is a fairly good game, albeit, with some very Bethesda styled weaknesses. Absolutely hated the dialogue wheel thing and shortened responses that it presented...that was so obviously console orientated that left a bad taste in my mouth until "Full Dialogue Interface" mod came along. The settlement building experience is merely ok and I feel that they missed a good opportunity to fully flesh it out by linking nearby settlements into actual communities....also, why can't I appoint a "sheriff" or something to oversee settlement defense so that I don't have to come back every two days and bail them out of another mess? Settler AI (and NPC AI in general) is just plain bad....even mods are having a hard time getting these clowns to do what they are supposed to do. The voiced PC is a novelty that, by and large, worked, but also probably limited alot of the PC/NPC interactions....which is why many are complaining of the "shallowness" of the interactions. Weapon choices are pretty limited, but mods have taken care of that already, so not really that big of a deal. Combat is fine ( I never use VATS) but doesn't really change much, ie you either "point and shoot" or you "run and bash/stab"...not much strategy involved, but it is what it is. The companions are well done compared to other Beth games and I like that you have to do their own little quest lines to get their unique perk. The main quest/story....that is just plain "meh". It pigeonholes you into one mindset for the entire game, even though you can accomplish so much more once you are free of the Vault. Honestly, if I were looking for my kid, building settlements for the Minutemen, exploring the Commonwealth looking for lost technology for the BoS, or trying to free enslaves synths for the Railroad would be the LAST thing on my mind. It doesn't make sense to do all (or any, really) of these things if you are truly looking for your child. I like FO4, and still play it to some degree, but it is heavily modded and can't really see myself playing this long WITHOUT mods. So, in my opinion, vanilla FO4 was good, but modded FO4 is better. Far Harbor and Automaton were good, the workshop stuff is pretty useless as far as I am concerned and I am hoping Nuka World is going to be along the lines of Far Harbor.
  16. In response to post #39909305. #39910355, #39912505, #39913875, #39914805, #39915370, #39919085, #39928575, #39931090, #39940405 are all replies on the same post. Yup, I just switched my Skyrim profile from my "adult" version to my son's much watered down version and it took a very loooong time to do that. And I still had to go back in and manually adjust a bunch of mods. I like the profile feature, as it let's my son play Skyrim (FO4 is a mature game for adults, so he's getting no where near that game anyways), but it still has some bugs that need ironing out....I can't even begin to imagine the chaos of trying to d/l and implement someone elses modded game. With all of that negative said, I do like the idea of sharing mod profiles and I think the back up/snapshot idea is tremendous, it's just that I see major problems on the horizon if the core stuff isn't nailed down first.
  17. Meh, settlers just milling around has been a "feature" since November......I've basically given up on the visual aspect of settlers, as long as the stats are right.
  18. He was banned because the mod contained stolen assets....even if it were uploaded to another site it would be wrong to d/l it and use it.....just saying.
  19. Gone, never to return......kind of ironic if you think about it :laugh:
  20. Skyrim is 5 years old and is all that many modders have had to concentrate on, until FO4 came along. (yes, yes, I know about ppls still modding FO3, FNV, Morrowind, and Oblivion even now, but they are in the minority). With that said, high fantasy has always been able to lend itself to a more "imaginative" telling of a story. Different races, different classes, different combat styles, magic, other worlds/realms....all highly malleable and moddable in the right hands, to move the story along to where one sees fit. FO4 is a different kind of beast...you are locked into (for the most part, although modders have done things with this) one race: human, you pretty much have one main goal: finding your son, your environment is pretty much the same: nuclear wasteland, your combat is generally limited to melee or ranged, the world is bleaker (by design) and probably a bunch of other differences that I can't think of right now. I'm not say this is a bad thing, mind you, just that there are major differences between the type of games. Skyrim let you RP as just about anything you could imagine, while FO4 is more of a RPG/Action/Shooter hybrid. Yes, there is the settlement building thing, which is a good thing (much more robust than Hearthfire), along with technology (the FO equivalent of magic?), and many different factions/races to fight, but Skyrim had most of this in some form or another. I guess the point I am trying to make is that, while both games were built by the same developer, they are 2 very different types of games, with different elements. It is really up to the player, which they prefer: the dragon and mythical laden world of Skyrim, with it's magic and low tech fighting, or the bleak and unforgiving world of the post apocalyptic FO4, with it's technology and high tech fighting. I personally prefer Skyrim, but I wouldn't kick FO4 out of bed either......
  21. Getting mods to work correctly can be a tricky thing....you have to edit your .ini files, fuss about with load orders, research what will and what won't work with each other, and a host of various other things and then if you are diligent (and sometimes lucky) you can enjoy all of the mod goodness. I think that is one of the biggest issues that is separating the PC and console camps right now...one is used to messing around under the hood, and the other has never really had to do it. Watch videos, read tutorials, and research guides and you'll be fine....just remember that it can be daunting at first, so go easy on yourself. In other words, start out with 5-10 mods that most interest you, but are not super complicated to install and read the description page as well as the comment sections for each mod, as alot of questions to problems are answered there.
  22. We can play WITHOUT F4SE, but many of us choose not to. That's my call, so I can't blame anyone but myself if I don't play.....but that still doesn't mean I don't grumble about it.
  23. In response to post #39675940. #39677215, #39679030, #39680875 are all replies on the same post. Err, we've all been saying the same thing for months now....in fact, the only ones who do not agree with us are Bethesda and a handful of console users (not all mind you, I'd venture to say not even a majority, but a few like the wild west show that is Beth.net). Dead horse, beaten.
  24. Yes, yes we do....and will continue to get threads like this as long as it continues to happen.
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