Pokletu Posted June 17, 2011 Share Posted June 17, 2011 Hey, guys, thanks for taking the time. I just reinstalled Oblivion, and I'm still re-collecting all the mods, add-ons, etc... Now that I've made it out of the dungeon from jail, I've got all the land textures non-purple, finally. All except one. As you exit the sewers from jail, to the right, on the top of the posts that hold up the pier, there's ropes around those posts. That's the one purple thing left. I've gone through everything, it seems. Could anyone help me name the texture for those ropes? Please? Thank you... Link to comment Share on other sites More sharing options...
Cerest Posted June 17, 2011 Share Posted June 17, 2011 Refscope it? Or FormId it. Link to comment Share on other sites More sharing options...
Pokletu Posted June 18, 2011 Author Share Posted June 18, 2011 Thank you, Cerest!!!!! Ok, this is what Refscope told me: Reference 000665C3(Non-Persistant)Defined in Oblivion.esmStatic 0001661FDefined in Oblivion.esm Ok. What do I do next? Thanks a lot, man... Link to comment Share on other sites More sharing options...
wetblanket Posted June 18, 2011 Share Posted June 18, 2011 (edited) The model is path is 'meshes\architecture\ships\ropespool01.nif' and the rope texture path is 'textures\clutter\rope.dds' but I have no idea why it isn't showing up, being a vanilla resource. edit. In case you don't know, these resources are packed in 'Oblivion - Meshes.bsa' and 'Oblivion - Textures - Compressed.bsa'. They won't appear loose in your Oblivion/data folder unless you have a replacer mod installed or you have unpacked them. Edited June 18, 2011 by wetblanket Link to comment Share on other sites More sharing options...
Pokletu Posted June 18, 2011 Author Share Posted June 18, 2011 Thank you, Wetblanket!! I found that texture listed in ArchiveInvalidation.txt. Should I put a semicolon in front of that line, or just delete it? Link to comment Share on other sites More sharing options...
wetblanket Posted June 18, 2011 Share Posted June 18, 2011 Sorry, no idea, I've never messed with that file. I used to use Archive Redirection with OBMM and, more recently, BAIN and have never had purple textures unless the texture was actually missing. Link to comment Share on other sites More sharing options...
LFact Posted June 18, 2011 Share Posted June 18, 2011 Thank you, Wetblanket!! I found that texture listed in ArchiveInvalidation.txt. Should I put a semicolon in front of that line, or just delete it? Delete the line and see what happens. Sometimes Archive Invalidation does not work correctly, it can cause symptom of missing texture/normal map even though there are the resources. Link to comment Share on other sites More sharing options...
Pokletu Posted June 19, 2011 Author Share Posted June 19, 2011 Thanks, Wetblanket. I went ahead and deleted the lines; and that seemed to do the trick. By the way, there's another awning that I found purple, also. From the Refscope stuff I wrote, how did you know what texture was being used? Link to comment Share on other sites More sharing options...
wetblanket Posted June 19, 2011 Share Posted June 19, 2011 (edited) Thanks, Wetblanket... LFact, actually :D ...From the Refscope stuff I wrote, how did you know what texture was being used? '000665C3' is the FormID of the object. First I found the model name using the FormID in the Construction Set (I also use CSE) and then examined the model in NifSkope to find the particular texture. edit. Kudos for wanting to learn to do this yourself - most wouldn't bother. Edited June 19, 2011 by wetblanket Link to comment Share on other sites More sharing options...
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