Jump to content

companions, ammo useage, death.


ZippyDSMlee

Recommended Posts

Just some thoughts.

Have companions use ammo but for their default weapon(kinda crappy low damage variant but inf ammo). Also they get limb damage and use healing stuff in a fight, if they are knocked down they die after a minute or 2 if you do go over and hit them with a stimpack.

Link to comment
Share on other sites

I will be removing the magic ammo when the CK is out, as I did for NV. As for damage the BETA on survival shows a trend towards a change in how they interact when taking damage, so they may add that directly, we'll have to see how that goes when it is done and the CK is out.

Link to comment
Share on other sites

I will be removing the magic ammo when the CK is out, as I did for NV. As for damage the BETA on survival shows a trend towards a change in how they interact when taking damage, so they may add that directly, we'll have to see how that goes when it is done and the CK is out.

I do not really mind the magic ammo so much I just do not want to use it all the time.

 

The only other thing I can think of is companions need to walk behind the player and you need a way to force them to cover all at once so you can pull NPCs.

Link to comment
Share on other sites

 

I will be removing the magic ammo when the CK is out, as I did for NV. As for damage the BETA on survival shows a trend towards a change in how they interact when taking damage, so they may add that directly, we'll have to see how that goes when it is done and the CK is out.

I do not really mind the magic ammo so much I just do not want to use it all the time.

 

The only other thing I can think of is companions need to walk behind the player and you need a way to force them to cover all at once so you can pull NPCs.

 

You can tell them to stay and follow by default.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...