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Using advent Animations for Xcom Soldiers


LeaderEnemyBoss

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Hey everyone,

 

 

I wanted to use the Energyshield Animation of the shield bearer for an ability i created to be used by XCom soldiers. However for some reason, I always get a redscreen and the animation doesnt fire (skill itself works). Now i thought to myself "maybe i did something wrong with the ability or the visualization" so i just gave the soldier the original energy shield ability and it still doesn't work. The strange thing is: in the animset editor i can use the animations of advent enemies with the reference soldier meshes just fine. Why doesn't it work ingame? What am I missing?

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Thanks for the very helpful advice. I dont want to create a new class, I want to create an Item that has a new ability attached to it. As you said, tinkering with the archetypes or animsets of existing classes is probably not worth the trouble forcompatibility reasons. So i guess no fancy ground punch for me ^^.

Edited by LeaderEnemyBoss
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It can work for weapons and items which call on anims directly. My Batmod for example has smaller weapons using the Lancer attack animation, defined in the archetype for the weapon. I had to copy the animation set and rename the animations so they conformed to soldier animations (advent troopers use different conventions for some reason) but it worked in the end.

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