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Possible realization about Fallout 3 wasteland from Fallout 4. (Warning changes everyting and Spoilers.)


jesterskull25

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So it really bugged me how one nuke in Fallout 4 was able to have so much radiation that it made The Glowing Sea. Why did we not see that in Fallout 3? It was hit by much more nukes then Boston, it is the capital of USA. It would be the target of several nukes, enough it would be so much glowing sea, it would be way worse then The Glowing Sea right? After thinking about it so more, I thought:

 

What if it was!!!

 

When we exited the vault, we must have gotten so much rads, that it altered are state of mind and sight.(Thus green glow in the default background.)

 

There are clues everywhere that prove this.

 

First in Fallout 4, in the glowing sea, we learn that humans can survive in it at the nuke site. They are the Children of Atom, and where do the CoA come from? Fallout 3 Megaton, which is based around a nuke. Which is right next to Vault 101, where we start. Where we hear ticking at the start.

 

Second clue, is in Fallout 3, when Stanley basically says are Pip-boy is a "hand me down", meaning its old, meaning it might be not working as properly as we think. And when we hear the ticking, it just a subconscious thing, because its been ticking this whole time. Thus when you go towards the ticking(which you do alot), mess with your head alot more then it is eventually cause you to pass out(die).

 

Third, almost every one you meet from the outside capital is either in a power armor suit or is a robot.(beside the Aliens, Mississippi and Pennsylvania, would could be under simliar conditions)

 

Fourth and a last(even through there are others.) No one from the vault, really wants to join you outside, maybe there is more of a reason.

 

 

 

 

 

 

What do you think?

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The thing to remember about nuclear weapons is they don't generate a lot of lasting radiation, so the radiation hanging around after 200 years in Fallout must be due to something else. Now, nuclear reactors do generate a lot of long-lived radiation and since we know that the pre-war Fallout world was full of reactors - even in cars - I think we can conclude that the radiation we see 200 years after the war was due to what the bombs hit, not to the bombs themselves. In that case, we can perhaps say that the bomb in Fallout 4 that created the Glowing Sea hit something particularly intensely radioactive, whereas the bombs that hit D.C. resulted in fallout that was less intense but more widespread.

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  • 2 weeks later...

Well, Hiroshima is a beautiful, thriving city in spite of having been on the receiving end of a nuclear weapon, albeit a small one by today's standards. There is no green haze when you walk around there, or glowing sea, or killer mutants.

 

I am no nuclear physicist, but the manual for Fallout 1 had some interesting tidbits about nuclear weapons and radiation. One thing prominent is the Rule of Sevens. For every 7-fold increase in time following a nuclear explosion - starting at one hour afteward, radiation intensity decreases by a factor of 10. So after seven hours it is only one tenth what it was 1 hour after the blast. After 7x7 hours (49), it drops to one-tenth of that, and so on. After six months it drops at an even more accelerated rate.

 

The idea that what was already there might be what is causing the toxicity is a solid one. Take Hiroshima and Nagasaki. In the bombs used on each, only about two pounds of plutonium or uranium actually underwent fission. OTOH at Chernobyl at least seven tons of nuclear fuel escaped into the atmosphere. So a reactor leak can be a lot worse than a bomb, at least when it comes to radiation. Granted we do not know how many bombs hit DC or Boston, or what their yields were. But if a lot of bombs hit a place with a lot of reactors, as opposed to a lot of bombs hitting place without said reactors, the first would obviously fare much worse.

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