osterac Posted June 19, 2011 Share Posted June 19, 2011 (edited) Hi,I read somewhere that the command "player.addperk perk 1" would let your companions "share" that perk. They won't actually have it, but they will benefit from it. I am trying to write a mod based around that - I want to increase player run speed with a perk and have my companions benefit from that same perk. So far I have inserted a safe with a magazine in it into the game, when you open the safe a script is triggered to give you the perk, and when you pick up the magazine your companions are supposed to get the benefits. The run speed works fine for my PC, but only after I read the magazine. The companion, however, is still slow. Does anyone know if this command even works? If not, what other method could I use for this? I don't want to have items equipped all the time, and it would be nice if new companions got the effect when they joined. I'm just starting out with Fallout modding, I'd like to learn as much as possible.Thanks Oh, and here are the two scripts the mod is using Attached to safe scn RunSpeedPerk1 Begin OnOpen Player.Addperk runspeed ShowMessage runspeedmsg2 End Attached to Magazine scn RunSpeedPerk Begin OnAdd player.addperk runspeed 1 ShowMessage runspeedmsg End Edit: Nevermind, found the problem. I was using the perk on Willow, and at the time she was not technically my companion yet. Edited June 19, 2011 by osterac Link to comment Share on other sites More sharing options...
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