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Lots of settlements? any mod can change it?


Morphion

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I didn't realise that you had to have 8 settlements with artillery in them. I've been travelling around getting as many settlements as possible to fit in with the MM ethos of trying to bring peace to the Commonwealth and wondering if it was even possible. Can you wipe out the Ghouls, Raders and Gunners or do they keep popping up like Lice.

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You do not need artillery just the radio beacons, though artillery can be fun to use, there are a couple of mods that extend the range, damage and spread of the artillery so you only need to place it at a few settlements to cover the entire map.

 

And yes, raiders, gunners, ghouls mutants respawn after X amount of time after you cleared a location and attacks on your settlements keep occuring indefinately

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You do not need artillery just the radio beacons, though artillery can be fun to use, there are a couple of mods that extend the range, damage and spread of the artillery so you only need to place it at a few settlements to cover the entire map.

 

And yes, raiders, gunners, ghouls mutants respawn after X amount of time after you cleared a location and attacks on your settlements keep occuring indefinately

You do need artillery in 8 settlements for you to destroy the BOS as the Minutemen. Personally when I play the Minutemen I like to completely destroy the BOS along with the Institute. Plus artillery is fun if you have mods that extend the firing range, and area of effect for artillery it is useful for sticky situations.

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Haha, good imagination tomomi. That kind of gameplaying mind is good for open worlds. I use to set recruiting towers in every settlement, give food, water, lots of defenses, walls, turrets, etc, and....when a settlement is under attack and I don't go there, if the settlement has, for example, 20 settlers, after the attack remain 3....WTF, they have turrets around the campment, lot of them. It's like the game don't work fine with this system and no matter what you build...and i don't like that. Must say I play without use the fast travel so...attacks sometimes are constanly, even 3 at the same time...thats frustrating for me...because the settlements seems to be unable to defend themselves.

Settlement raiding is designed to require your intervention. In role playing term, if you are not there, they are under attack with such force that no matter the amount of defenses they have, they still take some damage, that's the story of it. But if you do not play with fast travel, the raids indeed can be very annoying for you. Although 9 out of 10 they just destroyed something like trees or water pumps. I haven't seen any settlers killed yet.

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It would be possible to make a mod to break the settlements but like with most mod requests I see no reason to put in a full day's work of goldbricking at work to make a mod for only a handful of people. If I do make custom mods by request I'd rather do something fun like when I put mounted gatling lasers on the vertibirds in the game.

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So you lack SELF CONTROL and want OPTIONAL features of the game to be hard-coded away? What is wrong with some gamers that they fail to realise that OPTIONAL elements can be ignored if not to their taste- but having those OPTIONS there from the beginning serves the needs of people that may like them.

 

It is like the idiots complaining about 'overpowered' weapons in a game where all weapons are optional. Or wanting 'saves' disabled in a 'survival' mode, instead of just NOT making use of the save function.

 

It is scary to think that there are people who cannot even control their choices in a computer game- what on earth happens for them in real life? Self discipline is an essential Human skill.

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Mods exists to fun and...to extend the options of a game, both legit. Of course every player can take decisions, but Bethesda makes games able to fit for all. trought mods...I consider that if you build a settlement walled and defended by 15 misile turrets, why a few crazy riders attack...poor AI, and nonetheless you can lose a lot of settlers, I think it's illogical. Something don't work properly.

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So you lack SELF CONTROL and want OPTIONAL features of the game to be hard-coded away? What is wrong with some gamers that they fail to realise that OPTIONAL elements can be ignored if not to their taste- but having those OPTIONS there from the beginning serves the needs of people that may like them.

 

It is like the idiots complaining about 'overpowered' weapons in a game where all weapons are optional. Or wanting 'saves' disabled in a 'survival' mode, instead of just NOT making use of the save function.

 

It is scary to think that there are people who cannot even control their choices in a computer game- what on earth happens for them in real life? Self discipline is an essential Human skill.

 

Hah, true. It's a single player game. You can't complain other players get so OP with options you don't like so you are being forced to use the same unwanted options just to survive. It's a single player game. The entire game evolves around serving and entertaining the single player.

 

Most of the times, especially when I play the "survival" game (where I promise myself to play without console command to add any ammo or anything I need), I really don't have the resources to build up even 1 settlement. All perks go into combat (for survival). I would just fix enough bed, food, and water for the settlers and let them take care of themselves. I do permit myself to ammunition crafting, so a lot of resources go in there too. But seriously, even if they give me 100 settlements, I will only complain when I want to take care of all 100 settlements (because that's a lot of building+management).

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