JuJooGuppy Posted April 3, 2016 Share Posted April 3, 2016 Hey all!, So, I am currently trying to do the following: I am creating a customizable decoration system for my DLC-based Robotic decorations... basically, there are a lot of broken robot parts that were included as static meshes that I want to add as decorations that can be placed on the ground / tables etc. But in addition, I wanted to have some be wall mounted, some hanging from chains, etc.Then I got the idea, why not just add custom snap points, so that the same statics you craft for placing on the ground can snap to some wall / hanging mounts that I added? This makes less menu clutter, allows more options, etc etc. ALl in all, a good idea I thought.So, I built my first wall hook, and added my first broken robot static in. Added the custom snaps. But then I encountered the problem: Basically, if the wall-hook is on the wall, the ground static cannot snap to it, as seen here: http://i76.photobucket.com/albums/j11/TDGaming-JuJooGuppy/SnapPointTrouble001_zpsqhk22gpa.jpg Yet, I can snap the wall mount to the static itself, so I know the snap point is working: http://i76.photobucket.com/albums/j11/TDGaming-JuJooGuppy/SnapPointTrouble02_zpssdhyiz5p.jpg So I tried snapping to the static, then dragging the combo to the wall... but, no luck. Not only will it not allow me to do that, the combo will not actually even try to snap to the wall, instead it now acts like a ground static: http://i76.photobucket.com/albums/j11/TDGaming-JuJooGuppy/SnapPointTrouble04_zpsr3tufsz4.jpg So, I decided to triple check that I was right, and I added wall snapping to the ground static also. And it works! The meshes snap together properly, and snap to the wall as well: http://i76.photobucket.com/albums/j11/TDGaming-JuJooGuppy/SnapPointTrouble03_zpsgnisu16k.jpg THE PROBLEMThat now makes the ground static not a ground static, instead it can only snap to the wall or the wall mount, which isnt what I want, so it defeats the point. I have been messing with it for awhile trying to find a way to allow the ground static to properly snap to the wall mount but still place on the ground under normal circumstances, but I have had no luck at all. Please tell me there is a way to enable this to work properly? Its such a neat idea if I get it working right, and looks really great. I thought perhaps there was something I could change in FO4Edit, or perhaps a Behavior I could add to the .NIF, but I am at a lost.Please help! My head hurts from bashing it on the table in frustration, lol. The more I try, the more I get concerned that this is some how impossible, but it seems like it should be really simple... Really need help on this one :( Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 3, 2016 Author Share Posted April 3, 2016 If anyone has an idea but needs more info on what settings I used or whatever, just ask, and I will post the info. I am going to take a break from it and go out to eat with the lady, try to relax a bit, cause this is frustrating me way more than it should haha. I was so excited about this idea, only for this nonsense...I mean, I do know a pain in the neck work-around of sorts, but I really dislike the idea and it wouldn't function even 1/10th as well. (Basically, adding a few custom snaps to the various walls that the mount would snap to, then the static to that.. but that is A) really limiting, B) time consuming for such a half-ass solution, and C) Not very flexible.. so, yeah, I don't wanna go that route if Ican avoid it.I am going to be embarrassed if there is something small and easy that I missed, but at the same time, Ill be happy that its an easy fix lol.Lastly, thank you for your time reading, even if ya don't reply / dont have any advise, I still appreciate everyones time and efforts. Link to comment Share on other sites More sharing options...
Ethreon Posted April 3, 2016 Share Posted April 3, 2016 Try adding -Dif to your robot snap and -Dif2 to the wall plaque. Also, changing collisions can help a lot. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 3, 2016 Author Share Posted April 3, 2016 I have -dif / -dif2 already set up, its not that they don't snap, its that they can't snap when one is using the P-WS-Autoplace and the other is ground based. Well, the wall one can snap to the ground one, but the ground cant snap to the wall. Changing the ground object to be an Autoplace (wall object) makes it so they work fine, so I don't think the collision is the issue, since it works that way. It seems to be that if you snap a non-autoplace item to an autoplace, it disables the autoplace, if that makes sense?I tried swapping which mesh had the -dif and -dif2, as well. I moved the connection point out further to make sure it wasnt a collision problem, but that doesn't seem to be it, either. I really appreciate the reply though, I will continue to toy with it and hope to solve it or possibly someone will come up with the solution...Thanks again for the reply, I do appreciate it. Link to comment Share on other sites More sharing options...
Ethreon Posted April 3, 2016 Share Posted April 3, 2016 Ah.. I thought you had another issue. No, you cannot have Autoplace and normal snap points. Just how they made the system. So what I suggest is that you give the plaque an origin and a sink, and then it should allow wall placement. Not perfect, but better than not having any. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 3, 2016 Author Share Posted April 3, 2016 Nooo. Not what I wanted to hear at all. Well, i had a plan B (And C... and D..) lined up, so probably going to mess around with plan B if this route truly can't work. I find it frustrating that my original route can't work.. but such is life I suppose. Link to comment Share on other sites More sharing options...
Ethreon Posted April 3, 2016 Share Posted April 3, 2016 I'm going to test some stuff later and see what comes out of it. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 3, 2016 Author Share Posted April 3, 2016 Cool, I am not done trying to get it to work myself. I do believe plan B) will work alright, it just isn't ideal in my book. (It involves turning all junk pieces into actual junk / "components", and giving them the ability to be placed on display like bobbleheads do, so it will display properly and can use all the different mounts / chains etc. But, you'd have to craft the junk pieces a bit differently is all. So wouldn't be perfect, but its doable and a solid plan B, I think)Please do let me know if you make any sort of progress/ get any ideas, and I will update if I find any solution myself. Thanks a bunch of the replies sir! Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 4, 2016 Author Share Posted April 4, 2016 Well, I still havent had any luck, its really bumming me out. I tried messing with a variety of properties in FO4Edit, even though most didn't seem like they would like do anything, I had to try them regardless. I am running out of ideas, though. Its really bumming me out. Anyone at all have any ideas to try that I may have not considered..?That is besides doing the whole "bobblehead" route, that is my plan B. I really want to get plan A working, but it seems more and more impossible, and I have tried a ton of edits with no luck.Any more ideas are appreciated! Thanks for reading. Link to comment Share on other sites More sharing options...
Ethreon Posted April 5, 2016 Share Posted April 5, 2016 OK so I was a bit confused. What you cannot do is give an item(like a wall) custom snap points and also add the P-WS-Autoplace. They won't quite snap, but they don't quite NOT snap either.. it's weird. But you can give the autoplace to one and have items without snap to the first item. Now, as to why your pieces don't snap together when plaque is on a wall. It can either be collisions are in the way somehow (not really sure it applies) or, when active, autoplace blocks any other snap points. If this is the case.. not much you can do. You can give it a different snap maybe. I tested with two madeup items - a wooden board and some robot legs. If placed straight on wall, the robot part won't snap. If moved 2 units further from the wall, they snap. I'm really inclined to believe my second theory. Link to comment Share on other sites More sharing options...
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