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Help with converted NIF crashing CK...


gutmaw

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Hi there. From Nifskope 1.2, I converted a NIF to Blender 2.49 for editing (yes deleted all properties, changed versions to 11/34, etc). I just broke it apart a bit using Seperate, then converted back to NIF using NifUtilities. I've done this many times successfully, and can't figure out why this converted NIF is now crashing my CK when I try to create a new static with it.


Here is the NIf and some pics showing BSX, Collision, TriShapedata, and BSLightingShaderProperty...



- I did Update All Tangent Spaces again to see if it would help...didn't.

- Does it matter what i name my BSFadeNode? When I convert NIFS they always convert back as "Scene Root". Thought I read somewhere to change the name, but if I change the name it changes the value from (0) to a higher #...not sure if that matters??


Thx!!!!!

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In the 151 NiTriShape the properties are in wrong order. BSLightingShaderProperty always must take the first slot, NiAlphaProperty the second:

https://www.dropbox.com/s/mhomev5tt8eou7k/GMNif_WrongOrder.jpg?dl=0

 

Here is the corrected nif, this one does not crash:

https://www.dropbox.com/s/zvtqj20nl8yyp08/GM_dwefacadeliftdown01a_Converted_TEST01.nif?dl=0

 

(... phew ... 77 combined meshes ...)

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