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Need help on a weapon I'm working on.


E3245

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So, there was few problems, my pc even died once because of missing anim sequence. :D

- I started with new archetype based on XComWeapon'WP_AssaultRifle_CV.WP_AssaultRifle_CV'

copied to -> XComWeapon'BlackOpsWeapons_M16_Data.WP_M16_swinka';

- I used copy of AnimSet'Soldier_ANIM.Anims.AS_AssaultRifle'

copied to -> AnimSet'BlackOpsWeapons_M16_Data.Anims.AS_M16_swinka';

- I changed WP_M16_swinka to point SkeletalMesh'BlackOpsWeapons_M16_Data.XCOMM16' and AnimSet'BlackOpsWeapons_M16_Data.Anims.AS_M16_swinka';

- After that it showed in the game but with vanilla attachments (stock, mag, etc) - so, to get rid of them, in simple way, you need to delete sockets for stock, mag, trigger and so on. Maybe leave light sockets, to not take out light effect generated on night missions.

 

I think that is all.

 

Edit: As for "chrome finish" - I didn't touch that, I like this "Bahrain style". :tongue:

 

I should thank you for helping me with this!

 

For the chrome finish, it was unintentional, since I was trying to figure out how to make the weapon colorable, and trying to get the textures right.

 

EDIT: Speaking of which, how do I make a weapon able to change to a different color?

Edited by E3245
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Okay, so deleting the sockets makes the mesh go invisible again. I want to remove the attachments for the stock, trigger, and the sights. Maybe copy the anims for the rifle itself, and make a custom one for the M16?

 

Eventually, I want to use a different mesh for attachments.

Edited by E3245
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Here without attachments: https://www.dropbox.com/s/i81gexe5mbkflhw/BlackOpsWeapon%20-%20M16_without_attachments.zip?dl=0

Maybe You deleted too much sockets?

 

Be careful with those anims, in Your original was no Notifies in sequences.

 

I don't know nothing about how to mess with custom attachments.

 

Edit: Compare sockets with Yours.

And I don't know how to do custom weapon colours working - look in other weapon mod for clues.

 

Actually, I already figure out all of that after a few hours of tinkering. I've copied the Assault Rifle's Material Instance and applied my own maps to it.

 

For the attachments, I've commented out the Template.AddDefaultAttachment() in the .uc file instead of messing with the sockets. Easier that way, and I can enable them whenever I have a mesh for them.

 

Thanks for your help, I'll credit you if I ever release this!

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