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A Whole New Morrowind


Leemerful

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Last November over on Planet Elder Scrolls Forums a young Morrowind modder called Chascoda announced that he wanted to start creation of a new mod that we ended up calling "Commonwind" it is based 500 years after the time of Morrowind and the idea of it was that the whole land of Vvardenfell was corrupted by Necromancy and Vivec was gone here is the post that Chascoda made

 

I got bored of Morrowind...

I don't like Oblivion either, and I want to keep up with the Construction Set, so i looked around at a few Total Conversion mods.

 

None of them were my style(Magical, mystical enchantments hidden in strange ruins, and Breton people lol)

 

So I decided to try and make my own. It's pretty easy, as I just noticed, especially with a blank .esp.

 

So, I decided on the plot.

 

 

It's 500 years in the future. Nerevar is dead, and the legends of Dagoth Ur, Vivec, Almalexia, and Sotha Sil are gone. Fargoth is dead, and left his enchanted ring in the possession of a mysterious Breton enchanter, Kithackor. Although not a Dunmer, he still keeps his enchanted items collected in his tomb. He hated Necromancy, Vampirism, and Lycanthropy, and searched forever for a cure to the diseases. This was his downfall.

 

After Nerevarine died, Morrowind fell to chaos. Necromancy ruled it, and undead servants were lead throughout towns, wreaking havoc throughout their path.

You are born as a commoner, and put to jail in Cyrodiil - the same cell as St. Nerevar was held in. You are sent to Seyda Neen, which is now less populated and is absolutely full of the ruins of previous homeowners. Eldafire passed away a few years earlier, and her young daughter, Morronia, now roams the place. Fargoth, also, has deceased, and as mentioned earlier, gave his ring away to Kithackor to keep it safe from those "nasty guards who terrorized him". You are limited to a few "poor person" classes - Pickpocket, Pauper, Snakecharmer, Commoner, Brawler, and Shaman(Not the kind you think.. You're an old, raggedy Shaman living in the swamps).

 

The races have changed a lot, and although they look the same, are a bit more powerful. Most regular, mundane creatures are replaced with Undead. Azura no longer bothers you, but Sheogorath, who somehow got stuck as Jyggalag, wants everything back to order.

 

Necromancy is now practiced in the place of Destruction, and is a major skill, although the ghost of Kithackor will kill you if you try to talk to him if you have a high skill of Necromancy. Tortured vampires can be found within the tombs, surrounded by magical bubbles, as to not have them be put out of their misery.

 

 

Wanna help make it a reality? Reply to this post.

As time went on we gained members of our mdding team we called The ZOMG Team, but as time went on further we lost those members and we are left with just Chascoda, Retro51 and myself so we decided to stop the creation of this huge mod and start on a new smaller mod.

We haven't decided on a name for this but we are starting with an Island that replaces Seyda Neen and we are going to expand from there.

 

If you wanna help us out head over here http://forumplanet.g...9/20584876/p115

 

We have a serious shortage of team members and we'd love some people to help us

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  • 2 weeks later...

When I click on this link I get message "server not found."

suzy

 

There are many ambitious projects started up to remake Morrowind or Oblivion, usually by people who haven't ever modded substantially in the game of their choice, before--because if they had, they would have realized just what a Herculean task they were taking on. Which isn't to say it can't be done! It has been, a very few times, and it took several years, many modders, as well as leaders who were themselves very accomplished modders.

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When I click on this link I get message "server not found."

suzy

 

There are many ambitious projects started up to remake Morrowind or Oblivion, usually by people who haven't ever modded substantially in the game of their choice, before--because if they had, they would have realized just what a Herculean task they were taking on. Which isn't to say it can't be done! It has been, a very few times, and it took several years, many modders, as well as leaders who were themselves very accomplished modders.

 

Sorry guys hadn't looked at this in a while...anyways we've been wroking on this for a while and the guys i'm working with are excellent modders one of them is a brilliant World Artist and the other is an amazing texturer. I think we can achieve our goal if we work at it...I do know a lot of TC mods that have gone down the plughole but we are quite dedicated.

 

http://forumplanet.gamespy.com/morrowind_cs_general/b49689/20584876/p122

 

Try this :D

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Sorry guys hadn't looked at this in a while...anyways we've been wroking on this for a while and the guys i'm working with are excellent modders one of them is a brilliant World Artist and the other is an amazing texturer. I think we can achieve our goal if we work at it...I do know a lot of TC mods that have gone down the plughole but we are quite dedicated.

 

http://forumplanet.g...9/20584876/p122

 

Try this :D

 

I sincerely wish you the best of luck, then. :)

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Sorry guys hadn't looked at this in a while...anyways we've been wroking on this for a while and the guys i'm working with are excellent modders one of them is a brilliant World Artist and the other is an amazing texturer. I think we can achieve our goal if we work at it...I do know a lot of TC mods that have gone down the plughole but we are quite dedicated.

 

http://forumplanet.g...9/20584876/p122

 

Try this :D

 

I sincerely wish you the best of luck, then. :)

 

Thanks very much :D

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