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Narrowing Down a Conflict


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After installing both the Body Control mod by JoshNZ and FEM by DoctorL, pretty much every single woman in the game lost their armor models, turning them into floating heads and hands, and their textures, turning them purple. Which of the two is causing this and how exactly do I fix it? Also, changing one woman's body via Body Control caused her age to change into that of an old woman... dunno why that happened, and the readme wasn't exactly clear on the matter. It said there was a mod conflict, but I only have Type 3 installed, which does not use an .ESP, and thus no way of making a patch for it. I had Breeze's male bodies for a while, but that's both uninstalled now (until I can fix my other issue with it) and this is only affecting the women anyway.

 

What can be done to fix it?

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Well, JoshNZ's advice concerning his Body Control mod failed to fix my problem, so maybe there is a mod among my installs that alters races somewhere. Can someone tell me if they know whether or not there's a race alteration in these?

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Mart's Mutant Mod.esm

FEM.esm

Citadel Crane Fix.esp

FollowersRelax.esp

AReasonedArgument.esp

MovinOnUp3.0.esp

MissingUniqueWeapons-Standard-BS+PL.esp

3EFdrg.esp

doctorli_glasses.esp

Persona_and_Secret.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

FleshBurningPlasma.esp

CBOv1.4_bittercup_comp_waitrelax.esp

BrokenSteel-Fix-PuppyPreventsFollowerHire.esp

Female Winterized T51-B.esp

FemaleOutcastPowerArmor.esp

LeatherJacketBlack_rus.esp

LeatherJacketBlack_eng.esp

SimpleEyePatch.esp

Lobotomized! 400.esp

Accurate Assault Rifles 1.2.esp

alienblasterammo.esp

Location 2 (Fort Constantine).esp

Vault 89 (player home) V1-35.esp

AbandonedOutpostv1.2.esp

WaterBeggarScriptFix - BS.esp

fairfax.esp

emilsfooodsshack.esp

EvRaiders.esp

raiders.esp

SatComRaiders.esp

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Wow, those problem you're having are getting worse and worse.

To answer your question: MMM does change the raiders somewhat but doesn't alter their race or anything dramatic like that.

Are you using any custom races at all?

What do the last 3 esp's do anyway?

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Wow, those problem you're having are getting worse and worse.

To answer your question: MMM does change the raiders somewhat but doesn't alter their race or anything dramatic like that.

Are you using any custom races at all?

What do the last 3 esp's do anyway?

 

 

The last five esps add boss-like Raiders to large Raider encampments. They don't alter anything about their races, though.

 

After checking the MMM plugins, both the esm and the base esp (Mart's Mutant Mod.esp) alter the weight for the four Raider races in males. One tiny little stat change is screwing everything up. So I'll need to make a patch for that, but I don't know whether or not I can patch an esm file, since that on its own has the alterations, as does the esp.

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