RuaDragonheart Posted June 21, 2011 Share Posted June 21, 2011 After installing both the Body Control mod by JoshNZ and FEM by DoctorL, pretty much every single woman in the game lost their armor models, turning them into floating heads and hands, and their textures, turning them purple. Which of the two is causing this and how exactly do I fix it? Also, changing one woman's body via Body Control caused her age to change into that of an old woman... dunno why that happened, and the readme wasn't exactly clear on the matter. It said there was a mod conflict, but I only have Type 3 installed, which does not use an .ESP, and thus no way of making a patch for it. I had Breeze's male bodies for a while, but that's both uninstalled now (until I can fix my other issue with it) and this is only affecting the women anyway. What can be done to fix it? Link to comment Share on other sites More sharing options...
RuaDragonheart Posted June 24, 2011 Author Share Posted June 24, 2011 Well, JoshNZ's advice concerning his Body Control mod failed to fix my problem, so maybe there is a mod among my installs that alters races somewhere. Can someone tell me if they know whether or not there's a race alteration in these? Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmMart's Mutant Mod.esmFEM.esmCitadel Crane Fix.espFollowersRelax.espAReasonedArgument.espMovinOnUp3.0.espMissingUniqueWeapons-Standard-BS+PL.esp3EFdrg.espdoctorli_glasses.espPersona_and_Secret.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espFleshBurningPlasma.espCBOv1.4_bittercup_comp_waitrelax.espBrokenSteel-Fix-PuppyPreventsFollowerHire.espFemale Winterized T51-B.espFemaleOutcastPowerArmor.espLeatherJacketBlack_rus.espLeatherJacketBlack_eng.espSimpleEyePatch.espLobotomized! 400.espAccurate Assault Rifles 1.2.espalienblasterammo.espLocation 2 (Fort Constantine).espVault 89 (player home) V1-35.espAbandonedOutpostv1.2.espWaterBeggarScriptFix - BS.espfairfax.espemilsfooodsshack.espEvRaiders.espraiders.espSatComRaiders.esp Link to comment Share on other sites More sharing options...
BlackRampage Posted June 24, 2011 Share Posted June 24, 2011 Wow, those problem you're having are getting worse and worse. To answer your question: MMM does change the raiders somewhat but doesn't alter their race or anything dramatic like that.Are you using any custom races at all?What do the last 3 esp's do anyway? Link to comment Share on other sites More sharing options...
RuaDragonheart Posted June 24, 2011 Author Share Posted June 24, 2011 Wow, those problem you're having are getting worse and worse. To answer your question: MMM does change the raiders somewhat but doesn't alter their race or anything dramatic like that.Are you using any custom races at all?What do the last 3 esp's do anyway? The last five esps add boss-like Raiders to large Raider encampments. They don't alter anything about their races, though. After checking the MMM plugins, both the esm and the base esp (Mart's Mutant Mod.esp) alter the weight for the four Raider races in males. One tiny little stat change is screwing everything up. So I'll need to make a patch for that, but I don't know whether or not I can patch an esm file, since that on its own has the alterations, as does the esp. Link to comment Share on other sites More sharing options...
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