BlackZero500 Posted June 21, 2011 Share Posted June 21, 2011 Hi, Im testing my mod using Two blades. So far so good. Now i have used the Script of Jojjos Glaives to get the Blades Crossed on my back when i sheathe them. That Works too. But when im Pulling the Blades out again, then often the its like im drawing and sheathing the weapon agian and again. How long and when it occurs is randomly. I dont know why thats happening. When im using this Script with jojjos Glaives then it works. May the Mesh Cause the bug? Can Anyone help me please? PS: Sorry for my bad english. Link to comment Share on other sites More sharing options...
David Brasher Posted June 22, 2011 Share Posted June 22, 2011 You may wish to post the script you are using so people can look at it and see if they see any problems with it. Link to comment Share on other sites More sharing options...
BlackZero500 Posted June 22, 2011 Author Share Posted June 22, 2011 Ok. Script for The Main Blade: scn HellfireBladeLeftScript ref self short doOnce Begin GameMode Set self to GetContainer if ( doOnce == 2 ) Set doOnce to 0 Return endif if ( doOnce == 0 ) Set doOnce to 0 if ( self.IsActor == 1 && self.GetIsCreature != 1 && self.GetEquipped HellfireBladeLeft == 1 ) Set doOnce to 1 endif Return endif if ( self.GetEquipped HellfireBladeLeft == 1 && self.GetEquipped HellfireBladeRight == 1 ) if ( self.IsWeaponOut == 0 ) Message " " Message " " if ( self.GetItemCount HellfireBladesBack == 0 ) self.AddItem HellfireBladesBack 1 endif self.EquipItem HellfireBladesBack Set doOnce to 2 return endif endif End Begin Gamemode Set self to GetContainer If ( self.GetEquipped HellfireBladeLeft == 1 ) If ( self.GetItemCount HellfireBladeRight == 0 ) Message " " Message " " self.AddItem HellfireBladeRight 1 endif Message " " Message " " self.EquipItem HellfireBladeRight endif End Begin OnUnequip Set self to GetContainer If ( self.GetEquipped HellfireBladesBack == 0 ) If ( self.GetEquipped HellfireBladeRight == 1) self.RemoveItem HellfireBladeRight 1 endif endif End And for the Blade on the back when i sheathe it scn HellfirebladesBackScript ref self short doOnce Begin MenuMode 1002 if ( doOnce == 2 ) RemoveMe Return endif Set self to GetContainer if ( self != Player && self != PlayerRef ) Return endif if ( Player.GetEquipped HellfireBladesBack == 1 ) if ( Player.GetEquipped HellfireBladeRight != 1 ) Message " " Message " " Player.EquipItem HellfireBladeLeft Set doOnce to 2 else Message " " Message " " Player.EquipItem HellfireBladeLeft Player.EquipItem HellfireBladeRight Set doOnce to 2 endif else RemoveMe endif End Begin GameMode Set self to GetContainer if ( doOnce == 2 ) RemoveMe Return endif if ( self.GetEquipped HellfireBladesBack == 1 ) if ( self.IsWeaponOut == 1 ) if ( self == Player || self == PlayerRef ) Message " " Message " " endif self.EquipItem HellfireBladeLeft self.EquipItem HellfireBladeRight Set doOnce to 2 Return endif else RemoveMe endif End like i said. the same script works without any clitches or bugs with the Glaives from Jojjo but with my Blades its buggy. But why? Link to comment Share on other sites More sharing options...
fg109 Posted June 23, 2011 Share Posted June 23, 2011 Are those really the scripts that were on the glaives? They look so messy... especially the one that has 2 GameMode blocks. Link to comment Share on other sites More sharing options...
BlackZero500 Posted June 23, 2011 Author Share Posted June 23, 2011 (edited) Yes they Are. Here the Originals: Script One: scn FenrirsBerserkerbladesBackScript ref self short doOnce Begin MenuMode 1002 if ( doOnce == 2 ) RemoveMe Return endif Set self to GetContainer if ( self != Player && self != PlayerRef ) Return endif if ( Player.GetEquipped FenrirsBerserkbladesBack == 1 ) if ( Player.GetEquipped FenrirsFuryShield15 != 1 ) Message " " Message " " Player.EquipItem FenrirsWrath15 Set doOnce to 2 else Message " " Message " " Player.EquipItem FenrirsWrath15 Player.EquipItem FenrirsFuryShield15 Set doOnce to 2 endif else RemoveMe endif End Begin GameMode Set self to GetContainer if ( doOnce == 2 ) RemoveMe Return endif if ( self.GetEquipped FenrirsBerserkbladesBack == 1 ) if ( self.IsWeaponOut == 1 ) if ( self == Player || self == PlayerRef ) Message " " Message " " endif self.EquipItem FenrirsWrath15 self.EquipItem FenrirsFuryShield15 Set doOnce to 2 endif else RemoveMe endif End Script Two: scn FenrirsBerserkerbladeScript ref self short doOnce Begin GameMode Set self to GetContainer if ( doOnce == 2 ) Set doOnce to 0 Return endif if ( doOnce == 0 ) Set doOnce to 0 if ( self.IsActor == 1 && self.GetIsCreature != 1 && self.GetEquipped FenrirsWrath15 == 1 ) Set doOnce to 1 endif Return endif if ( self.GetEquipped FenrirsWrath15 == 1 && self.GetEquipped FenrirsFuryShield15 == 1 ) if ( self.IsWeaponOut == 0 ) Message " " Message " " if ( self.GetItemCount FenrirsBerserkbladesBack == 0 ) self.AddItem FenrirsBerserkbladesBack 1 endif self.EquipItem FenrirsBerserkbladesBack Set doOnce to 2 endif endif End Begin Gamemode Set self to GetContainer If ( self.GetEquipped FenrirsWrath15 == 1 ) If ( self.GetItemCount FenrirsFuryShield15 == 0) Message " " Message " " self.AddItem FenrirsFuryShield15 1 endif Message " " Message " " self.EquipItem FenrirsFuryShield15 endif End Begin OnUnequip Set self to GetContainer If ( self.GetEquipped FenrirsBerserkbladesBack == 0 ) If ( self.GetEquipped FenrirsFuryShield15 == 1) self.RemoveItem FenrirsFuryShield15 1 endif endif End Just the Blade Names Are Changed for my personal Mod Edited June 23, 2011 by Black Zero 500 Link to comment Share on other sites More sharing options...
fg109 Posted June 23, 2011 Share Posted June 23, 2011 Well... then I guess the only difference between how you did it and how the original mod did it, is that the script is attached to the right hand blade (sword) instead of the left hand blade (shield). From looking at the scripts, I can tell these things about the original mod: 1. You can only ever find the right hand weapon (and only 1 of it) anywhere.2. The blades on the back is (probably) a 2 handed weapon with a mesh that looks like crossed blades. So is that true for your mod, especially the second one? Link to comment Share on other sites More sharing options...
BlackZero500 Posted June 23, 2011 Author Share Posted June 23, 2011 Yes its true. That left right thingy yeah your right i namet it wrong, but its the right item. Just wrong names for the items. So the Left blade is in the right hand so that is ok. But when i draw the weapon the animation repeats itself sometimes. thats annoying Link to comment Share on other sites More sharing options...
fg109 Posted June 23, 2011 Share Posted June 23, 2011 Well, I don't think it'll help but you can try these scripts: scn HellfireBladeRightScript ref self Begin GameMode set self to GetContainer ;only has the right blade equipped if (self.GetEquipped HellfireBladeRight == 1) && (self.GetItemCount HellfireBladeLeft == 0) Message " " Message " " self.AddItem HellfireBladeLeft 1 self.EquipItem HellfireBladeLeft endif ;both blades are equipped and sheathed if (self.GetEquipped HellfireBladeRight == 1) && (self.GetEquipped HellfireBladeLeft == 1) if (self.IsWeaponOut == 0) Message " " Message " " self.AddItem HellfireBladesBack 1 self.EquipItem HellfireBladesBack self.RemoveItem HellfireBladeLeft 1 RemoveMe endif endif End Begin MenuMode 1002 ;remove the left blade when in inventory menu if (self.GetItemCount HellfireBladeLeft > 0) Message " " Message " " self.RemoveItem HellfireBladeLeft 1 endif End Begin OnUnequip ;remove the left blade when the right blade is unequipped if (self.GetItemCount HellfireBladeLeft > 0) Message " " Message " " self.RemoveItem HellfireBladeLeft 1 endif End scn HellfireBladesBackScript ref self Begin GameMode ;remove the crossed blades when weapons are drawn if (self.GetEquipped HellfireBladesBack == 1) if (self.IsWeaponOut == 1) Message " " Message " " self.AddItem HellfireBladeLeft 1 self.EquipItem HellfireBladeLeft self.AddItem HellfireBladeRight 1 self.EquipItem HellfireBladeRight RemoveMe endif endif End Begin MenuMode 1002 ;remove the crossed blades when in inventory menu if (self.GetEquipped HellfireBladesBack == 1) Message " " Message " " self.AddItem HellfireBladeLeft 1 self.EquipItem HellfireBladeLeft self.AddItem HellfireBladeRight 1 self.EquipItem HellfireBladeRight RemoveMe endif End Link to comment Share on other sites More sharing options...
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