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Shivering Isles Bounty


Magnus61

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(I used Search here in the forums and got nothing helpful. Also, my Google-Fu failed me completely.)

 

I have a bounty of 5 in Shivering Isles that wont go away. I've talked to a Golden Guard and paid my fine, but it's still there. I went to prison and fought my way out and I still have the bounty. The console code Player.SetActorValue Bounty, 0 doesn't work in the Shivering Isles. I need to know what the code specific to SI is so I can get rid of the 5 bounty points.

 

Thanks for the help.

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I can't finish SI if I get arrested every time I step inside the city or bump into a wandering guard in the countryside. Even if I pay the fine, it plops me down inside the city and a guard runs up to me and re-arrests me. It's an endless loop. SI has become unplayable until I get the console code specific to SI's bounty.

 

If you hit F1, and look at the Bounty entry, it shows a listing for Bounty and then a separate listing for Shivering Isles Bounty. So, it's a separate filed. I tried SIBounty, BountySI, ShiveringIslesBounty, ShivIBounty, and everything else I could think of. Interesting discovery was that I couldn't change my standard Bounty amount (using Player.SetActorValue Bounty, X) while in Shivering Isles.

 

Somebody has to know the code...

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(I used Search here in the forums and got nothing helpful. Also, my Google-Fu failed me completely.)

 

I have a bounty of 5 in Shivering Isles that wont go away. I've talked to a Golden Guard and paid my fine, but it's still there. I went to prison and fought my way out and I still have the bounty. The console code Player.SetActorValue Bounty, 0 doesn't work in the Shivering Isles. I need to know what the code specific to SI is so I can get rid of the 5 bounty points.

 

Thanks for the help.

 

Have you ever tried "player.payfine"?

Works for me in both normal Oblivion and The Shivering Isles.

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Have you ever tried "player.payfine"?

 

No, I haven't tried that one. Are there any parameters after payfine?

 

EDIT: Ahh, found this..

 

payfine: While you will not be teleported to prison like when you select the "Pay Fines" dialog option with a guard, all your stolen items will be removed in the same manner. You will have to find the evidence chest to get them back, as usual. When used on NPCs, this command does not set their bounty to 0, but it works like one would expect when used on the player character.

 

Thanks PP866, I'll give it a try.

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