AurianaValoria1 Posted June 22, 2011 Share Posted June 22, 2011 (edited) I'm working on a mod, and I've made copies of the original Varla and Welkynd stones, but I have added new meshes and textures to them. For some odd reason, I can't get them to work like stones, rather than just plain miscellaneous items. There's no recharging available for the new Varla stones or restoring magicka for the new Welkynds. As far as I can tell, there are no scripts attached to the vanilla stones at all, so where does the effect come from? I've scoured the CS for everything I can think of, and I have turned up nothing. :sad: How do I get my new Varla stones and Welkynd stones to act like the originals? I'm stumped. :confused: Edited June 22, 2011 by AurianaValoria1 Link to comment Share on other sites More sharing options...
fg109 Posted June 22, 2011 Share Posted June 22, 2011 If you can't find anything, then they might be hard-coded. Why not try putting scripts onto them to make them act like the originals? It shouldn't be that hard. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted June 22, 2011 Author Share Posted June 22, 2011 Unfortunately, I have no idea how to script. :blush: If anyone would be willing to help me with that, I would be grateful. :smile: Link to comment Share on other sites More sharing options...
fg109 Posted June 22, 2011 Share Posted June 22, 2011 To script it, OBSE will be required. Do you have any problems with that? Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted June 22, 2011 Author Share Posted June 22, 2011 I suppose not. What do I need to do? Link to comment Share on other sites More sharing options...
Daledge Posted June 22, 2011 Share Posted June 22, 2011 Try changing the meshes and textures of the original stones and/or changing the ID's if you want. Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted June 22, 2011 Author Share Posted June 22, 2011 Try changing the meshes and textures of the original stones and/or changing the ID's if you want. I've done that already. They have new meshes and textures, and totally unique ID's. The only problem I've run into is that I cannot find the spell/enchantment effects or scripts. Link to comment Share on other sites More sharing options...
fg109 Posted June 22, 2011 Share Posted June 22, 2011 (edited) Create these scripts and then attach the scripts to your items. Make sure you open up the CS with the obse_loader by creating a shortcut to it with the target being something similar to "D:\Oblivion\obse_loader.exe -editor". scriptname WelkyndStoneScript Begin OnEquip Player.ModAV2 Magicka 10000 Message "You have used a Welkynd Stone's power to restore your magicka, and now it is gone." RemoveMe End scriptname VarlaStoneScript ref container ref item ref base short max Begin OnEquip let container := PlayerRef ForEach (item <- container) let base := item.GetBaseObject let max := GetObjectCharge base if (GetObjectCharge base > 0) item.SetCurrentCharge max endif loop Message "You have used a Varla Stone's power to restore your enchanted items charge, and now it is gone." RemoveMe End Edited June 22, 2011 by fg109 Link to comment Share on other sites More sharing options...
AurianaValoria1 Posted June 22, 2011 Author Share Posted June 22, 2011 Wow! Thank you very much for those scripts! Excuse my noobishness, but I can't seem to find the obse_loader editor thingy. Can you give me the exact name you want my shortcut to point to? Is it just "obse_loader?" Link to comment Share on other sites More sharing options...
fg109 Posted June 22, 2011 Share Posted June 22, 2011 It's the same obse_loader.exe you use to launch the game with OBSE. Link to comment Share on other sites More sharing options...
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