ChrisK099 Posted April 6, 2016 Share Posted April 6, 2016 Hi all.I'm looking for a way to add more action points. The Sectopod has 3 actions, so there should be a way to do this, but I didn't have any luck finding anything in the ini files. Anyone know how I could do that? Link to comment Share on other sites More sharing options...
swinka6666 Posted April 6, 2016 Share Posted April 6, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
ChrisK099 Posted April 6, 2016 Author Share Posted April 6, 2016 Looks like this is going to be quite a bit more complicated than I hoped it would be. :-( Kinda expected that after not finding anything in the ini files, though.Gonna have to dig deeper into that. For now, thanks a lot for the pointers. Link to comment Share on other sites More sharing options...
swinka6666 Posted April 6, 2016 Share Posted April 6, 2016 (edited) You must enter a post. Edited April 27, 2016 by swinka6666 Link to comment Share on other sites More sharing options...
ChrisK099 Posted April 6, 2016 Author Share Posted April 6, 2016 Yeah, I don't just want more action points and more actions, I'd like to try a complete overhaul with some weapons taking more AP than others etc., for enemies and our soldiers alike. If it's possible at all (at least with my very limited experience, coding skills and time), that's probably gonna take quite some work, never mind a lot of balancing. Link to comment Share on other sites More sharing options...
davidlallen Posted April 6, 2016 Share Posted April 6, 2016 That is quite a large undertaking. The AI trees are not set up for making decisions where there are say 7 action points, 2 to shoot, 3 to reload. Link to comment Share on other sites More sharing options...
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