otis0310 Posted June 24, 2011 Share Posted June 24, 2011 (edited) I just modified a mesh in Blender. My goal was simple, I wanted to retexture the armor, but the texture was in four pieces (arms,legs,torso,boots) and the mesh in two (body,boots). So I simply opened the mesh in blender, highlighted the proper areas of the mesh, pushed p and sperated the arms and legs into two new meshes. I did this all in Blender 2.47 and using standard import/export protocols in other words I did not change the settings. I opened the file in nifskope and retextured it, everything looking just like it should. Then I started the game, my character's hands and head were floating there, the armor was completely invisible. I then applied all the batch spells in nifskope in hopes it would help. It did not. I also changed back to the original texture, with all four pieces, checked and double checked the paths, and it did no good. I am afraid I have to change the export setings, as I said before, I just used the defaults. Edited June 24, 2011 by chrisoldfield Link to comment Share on other sites More sharing options...
LHammonds Posted June 24, 2011 Share Posted June 24, 2011 Did you find the tutorial in the pinned topic about how to import and export armor for Oblivion? I would imagine you are having skeleton and/or parenting problems (not YOUR parents but how you "parent" the armor to the skeleton/armature) Link to comment Share on other sites More sharing options...
otis0310 Posted June 25, 2011 Author Share Posted June 25, 2011 (edited) i read the tutorial, but which skeleton do i import? Do I need to download a skeleton? Where would I find one?And the screenshots seem confusing as to how to edit it. This is for Fallout 3, will it work here? Edited June 25, 2011 by chrisoldfield Link to comment Share on other sites More sharing options...
LHammonds Posted June 25, 2011 Share Posted June 25, 2011 It is pretty-much the same game engine. I think the only difference in terms of armor/clothing are the additional meat caps. Link to comment Share on other sites More sharing options...
otis0310 Posted June 25, 2011 Author Share Posted June 25, 2011 Thanks but how do I fin a skeleton to import, and how to edit it. The screenshots are a bit vague. Link to comment Share on other sites More sharing options...
otis0310 Posted June 25, 2011 Author Share Posted June 25, 2011 Speaking of met caps, they are not in the nif. Will simply copy/pasting the branches from another Fallout 3 armor in Nifskope solve that? Link to comment Share on other sites More sharing options...
LHammonds Posted June 25, 2011 Share Posted June 25, 2011 Creating an armor for Fallout - Part 1 Creating an armor for Fallout - Part 2 Rigging, Skinning and Dismemberment Link to comment Share on other sites More sharing options...
otis0310 Posted June 25, 2011 Author Share Posted June 25, 2011 Thanks for all the help so far, but when trying to add a new skeleton, it says to move the lamp/camera to another layer. None of the tutorials I read say anything about how do that. Link to comment Share on other sites More sharing options...
LHammonds Posted June 25, 2011 Share Posted June 25, 2011 You should just delete any lamps and cameras anyway. They are only useful if you are planning on doing renders inside Blender...which is a whole class by itself and completely useless to getting your model into NIF format. Link to comment Share on other sites More sharing options...
otis0310 Posted June 25, 2011 Author Share Posted June 25, 2011 (edited) I'm certain I did something stupid, I'm obivously a noob, and I read and followed the tutorials about the skeletons and parenting. I don't see what I did wrong, since I think I followed the tuorial closely. But to recap: I imported a mesh, selected the legs, hit "p" to partition it, did the same with the arms. Now there are three partitions. Torso, arms, and legs, even though the cuts are a bit sloppy. I deleted the skeleton. Extracted the skeleton.nif from the bsa archive. Selected all three pieces, then imported the skeleton, selecting import skeleton only and parent to selected. I exported the whole thing, and opened nifskope. I did not see any redundant pieces, only the bones and three pieces of armor. I then retextured all four pieces (the boots were already seperate I didn't do anything with them). Everything looked good in nifskope. I saved, exited. Loaded the game and it crashed. Now I am not an expert in the geck but I can do anything save editting a cell, and I have a good idea how to, I just have never needed to do it.. I know enough about nifskope to be able to cut and copy armor pieces onto other meshes, and retxture them. In Blender I'm a noob, since I rarely have a need to use it. Most of my editiing is in geck or nifskope. I followed the tutorial exactly, skipping parts like creating the mesh since I was just editting one. I don't know what I did wrong. Is anyone able to take a look at the files and see what I missed? Maybe I accidently overlooked something in the tutorial, or the tutorial did not include it. Now the file is close on to a meg, not including textures and the esp. So I cannot upload it as an attachment. Edited June 25, 2011 by chrisoldfield Link to comment Share on other sites More sharing options...
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