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Invisible Armor


otis0310

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I just modified a mesh in Blender. My goal was simple, I wanted to retexture the armor, but the texture was in four pieces (arms,legs,torso,boots) and the mesh in two (body,boots). So I simply opened the mesh in blender, highlighted the proper areas of the mesh, pushed p and sperated the arms and legs into two new meshes. I did this all in Blender 2.47 and using standard import/export protocols in other words I did not change the settings.

 

I opened the file in nifskope and retextured it, everything looking just like it should. Then I started the game, my character's hands and head were floating there, the armor was completely invisible. I then applied all the batch spells in nifskope in hopes it would help. It did not. I also changed back to the original texture, with all four pieces, checked and double checked the paths, and it did no good.

 

I am afraid I have to change the export setings, as I said before, I just used the defaults.

Edited by chrisoldfield
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Did you find the tutorial in the pinned topic about how to import and export armor for Oblivion?

 

I would imagine you are having skeleton and/or parenting problems (not YOUR parents but how you "parent" the armor to the skeleton/armature)

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i read the tutorial, but which skeleton do i import? Do I need to download a skeleton? Where would I find one?And the screenshots seem confusing as to how to edit it. This is for Fallout 3, will it work here? Edited by chrisoldfield
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You should just delete any lamps and cameras anyway. They are only useful if you are planning on doing renders inside Blender...which is a whole class by itself and completely useless to getting your model into NIF format.
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I'm certain I did something stupid, I'm obivously a noob, and I read and followed the tutorials about the skeletons and parenting. I don't see what I did wrong, since I think I followed the tuorial closely. But to recap:

 

I imported a mesh, selected the legs, hit "p" to partition it, did the same with the arms. Now there are three partitions. Torso, arms, and legs, even though the cuts are a bit sloppy. I deleted the skeleton. Extracted the skeleton.nif from the bsa archive. Selected all three pieces, then imported the skeleton, selecting import skeleton only and parent to selected. I exported the whole thing, and opened nifskope. I did not see any redundant pieces, only the bones and three pieces of armor. I then retextured all four pieces (the boots were already seperate I didn't do anything with them). Everything looked good in nifskope. I saved, exited. Loaded the game and it crashed.

 

Now I am not an expert in the geck but I can do anything save editting a cell, and I have a good idea how to, I just have never needed to do it.. I know enough about nifskope to be able to cut and copy armor pieces onto other meshes, and retxture them. In Blender I'm a noob, since I rarely have a need to use it. Most of my editiing is in geck or nifskope.

 

I followed the tutorial exactly, skipping parts like creating the mesh since I was just editting one. I don't know what I did wrong. Is anyone able to take a look at the files and see what I missed? Maybe I accidently overlooked something in the tutorial, or the tutorial did not include it.

 

Now the file is close on to a meg, not including textures and the esp. So I cannot upload it as an attachment.

Edited by chrisoldfield
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