JuJooGuppy Posted April 8, 2016 Posted April 8, 2016 So, while continuing to use and mess with custom snap points, I ran into a different problem that I can't seem to find a solution to. When using custom snap points on workshop items, I can't seem to get X / Y rotation to work, no matter what rotation I adjust. Adjusting any of the angles will only result in Z rotation around the snap point. What I wanted to do is have these objects that on certain snap points snap vertically, but others snap horizontally, but I seem to be limited to whatever X / Y orientation that the model has by default.If anyone has successfully done this at all, please do let me know, id love to find a way to get it to work. Thanks for your time!
Ethreon Posted April 9, 2016 Posted April 9, 2016 They seem to somewhat snap, but in a free kind of way. Objects 'click' but rotate freely around the snap point. At least, that was my experience.
JuJooGuppy Posted April 9, 2016 Author Posted April 9, 2016 Yeah, I can get a Z rotation around the snap point, I can even set it up to where you can manually control the Z rotation.. but rotating in other directions just hasn't worked out. Not the end of the world, just seeing if someone had crossed anything I missed.
Ethreon Posted April 9, 2016 Posted April 9, 2016 It's probably one of the first things I did when I learned how to make snap points :P
JuJooGuppy Posted April 9, 2016 Author Posted April 9, 2016 I assume you mean Z axis rotation, not other axis?
Ethreon Posted April 9, 2016 Posted April 9, 2016 Nope, I made points with rotations on X/Y and all I obtained were objects that snapped but allowed some rotation. Not really precise, but meh, works to some degree.
JuJooGuppy Posted April 9, 2016 Author Posted April 9, 2016 Well, I am curious what you adjusted to allow this, then. Any adjustments to the snap points themselves, whether its the base object or the object I am snapping to them, just results in a change in Z-axis behavior, regardless of which axis I was actually adjusting. I can achieve the non-precise rotation you describe for Z-axis, but changes to any other axis just results in yet more Z-axis adjustment, for whatever reason.
Ethreon Posted April 9, 2016 Posted April 9, 2016 Bear in mind that they improved and changed the snap system a lot with each patch, so stuff might've changed from when I first tried.
JuJooGuppy Posted April 9, 2016 Author Posted April 9, 2016 True. Its also very possible I am missing something obvious, I am still learning ( as we all are..). But so far, I have had no luck with getting it to cooperate, and I haven't found an example of anyone doing what I want to do with the mods I have tried thus far, but I plan to keep looking too.
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