JuJooGuppy Posted April 8, 2016 Share Posted April 8, 2016 So, while continuing to use and mess with custom snap points, I ran into a different problem that I can't seem to find a solution to. When using custom snap points on workshop items, I can't seem to get X / Y rotation to work, no matter what rotation I adjust. Adjusting any of the angles will only result in Z rotation around the snap point. What I wanted to do is have these objects that on certain snap points snap vertically, but others snap horizontally, but I seem to be limited to whatever X / Y orientation that the model has by default.If anyone has successfully done this at all, please do let me know, id love to find a way to get it to work. Thanks for your time! Link to comment Share on other sites More sharing options...
Ethreon Posted April 9, 2016 Share Posted April 9, 2016 They seem to somewhat snap, but in a free kind of way. Objects 'click' but rotate freely around the snap point. At least, that was my experience. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 9, 2016 Author Share Posted April 9, 2016 Yeah, I can get a Z rotation around the snap point, I can even set it up to where you can manually control the Z rotation.. but rotating in other directions just hasn't worked out. Not the end of the world, just seeing if someone had crossed anything I missed. Link to comment Share on other sites More sharing options...
Ethreon Posted April 9, 2016 Share Posted April 9, 2016 It's probably one of the first things I did when I learned how to make snap points :P Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 9, 2016 Author Share Posted April 9, 2016 I assume you mean Z axis rotation, not other axis? Link to comment Share on other sites More sharing options...
Ethreon Posted April 9, 2016 Share Posted April 9, 2016 Nope, I made points with rotations on X/Y and all I obtained were objects that snapped but allowed some rotation. Not really precise, but meh, works to some degree. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 9, 2016 Author Share Posted April 9, 2016 Well, I am curious what you adjusted to allow this, then. Any adjustments to the snap points themselves, whether its the base object or the object I am snapping to them, just results in a change in Z-axis behavior, regardless of which axis I was actually adjusting. I can achieve the non-precise rotation you describe for Z-axis, but changes to any other axis just results in yet more Z-axis adjustment, for whatever reason. Link to comment Share on other sites More sharing options...
Ethreon Posted April 9, 2016 Share Posted April 9, 2016 Bear in mind that they improved and changed the snap system a lot with each patch, so stuff might've changed from when I first tried. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 9, 2016 Author Share Posted April 9, 2016 True. Its also very possible I am missing something obvious, I am still learning ( as we all are..). But so far, I have had no luck with getting it to cooperate, and I haven't found an example of anyone doing what I want to do with the mods I have tried thus far, but I plan to keep looking too. Link to comment Share on other sites More sharing options...
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