Ivegon Posted June 25, 2011 Share Posted June 25, 2011 (edited) Hello, I just did a clean install of my Fo3 and added all of the mods that I wanted to have. And discovered, with a new save, that I am missing a texture for a gun called .32 Service Revolver. At first, I though it was FWE. But then I thought that maybe I should prid the gun to see its RefID and it was ff0013bc which, according to FOMM, is not referenced to a Mod Index ("ff" being the mod index.FWE's main .esm mod index is 11 and the .esp main file is 45). So, right now, I am a bit lost because I hate seeing these exclamation marks everywhere. Any help would be appreciated. Also, here is my load order (to see what mods I have and see if there is any errors in the load order) And yes, I have Archiveinvalidation and I have MasterUpdated it with no errors.[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] Unofficial Fallout 3 Patch.esm[X] DCInteriors_ComboEdition.esm[X] EVE.esm[X] ArefuExpandedByAzar.esm[X] Phalanx-PointLookout-Navmesh.esm[X] FallsChurchMetroFix.esm[X] FNNsys.esm[X] RH_IRONSIGHTS.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] StreetLights.esm[X] Enhanced Weather - Rain and Snow.esm[X] Xepha's Dynamic Weather.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] Achievement Remover [All].esp[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp[X] Unofficial Fallout 3 Patch - The Pitt.esp[X] Unofficial Fallout 3 Patch - Broken Steel.esp[X] Unofficial Fallout 3 Patch - Point Lookout.esp[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp[X] GalaxyNewsRadio40[M].esp[X] GalaxyNewsRadio60[M].esp[X] GalaxyNewsRadio80[M].esp[X] GalaxyNewsRadio100[M].esp[X] GalaxyNewsRadio20[M].esp[X] BlackWolf Backpack.esp[X] BlackWolf Backpack - Vendor Script Replenish.esp[X] BlackWolf Backpack - Blank's Container Patch.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] RH_EVE_Bridge.esp[X] RH_FWE_Bridge.esp[X] CRAFT - Activation Perk.esp[X] CASM.esp[X] DCInteriors_DLC_Collectables.esp[X] Refurbishes [ALL].esp[X] CALIBRxMerchant.esp[X] CONELRAD 640-1240.esp[X] AutoGates.esp[X] Scavenger World.esp[X] WinterizedT51bDX.esp[X] QuickClothes.esp[X] StreetLights - Wasteland.esp[X] MTC Wasteland Travellers.esp[X] UndergroundHideout.esp[X] MTC Wasteland Travellers (Optional)- Crowded Cities.esp[X] Ammo_Schematics.esp[X] 1PipboyPDA.esp[X] Accurate Sniper Rifles.esp[X] Owned!.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Optional VATS Halftime.esp[X] FO3 Wanderers Edition - Optional Restore Tracers.esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] FNNsys - FWE.esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE - FWE Master Release.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] EVE - FWE with WeaponModKits.esp[X] EVE - FWE Master Release (pulse fix).esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Xepha's Dynamic Weather - Main.esp[X] Xepha's Dynamic Weather - Anchorage.esp[X] Xepha's Dynamic Weather - Broken Steel.esp[X] Xepha's Dynamic Weather - Point Lookout.esp[X] Xepha's Dynamic Weather - The Pitt.esp[X] Xepha's Dynamic Weather - Sandstorm.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - REBOOT.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Fellout-Full.esp[X] Fellout-pipboylight.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Phalanx-OPTIONAL-WeaponRepairLists.esp[X] Phalanx-OPTIONAL-BROKENSTEEL-WeaponRepairLists.esp[X] Phalanx-OPTIONAL-VendorChanges.esp[X] Phalanx-OPTIONAL-WeaponChange.esp[X] Phalanx-DogmeatEnemyTweaks.esp[X] Phalanx-PerksAndStims.esp[X] Phalanx-MainFollowerModule.esp[X] Phalanx-PointLookout-Integration.esp[X] Phalanx-BrokenSteel-Integration.esp[X] KillableChildren.esp[X] KillableChildren - MMM.esp[X] JessiCompanion.esp[X] KelseyCompanion.esp[X] ArefuExpandedByAzar-Radio.esp[X] Dogmeat Leather Armor - CRAFT.esp[X] BoSPatrols.esp[X] DynamicCrosshair.esp[X] James Invisible wall bugs remove.esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[ ] Stealthboy Recon Armor - CRAFT.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Phalanx-Uninstall.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp Edited June 25, 2011 by Ivegon Link to comment Share on other sites More sharing options...
Fonger Posted June 25, 2011 Share Posted June 25, 2011 "ff" being the mod indexff means you dropped the item find one in the wild and id that one Link to comment Share on other sites More sharing options...
Ivegon Posted June 26, 2011 Author Share Posted June 26, 2011 I checked it out and the weapon is from, oddly enough, RH_Ironsights. So, I will re-install that mod the manual way (not via FOMM like I usually do with my other mods) to see if it works. Link to comment Share on other sites More sharing options...
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