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Port of Surgical Mask world model (custom mesh) from F3 to FNV


BanjoOz

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I've been away from Fallout and modding for a long time, and returned this week to start up a new game. However, while grabbing all the old mods I loved, I noticed that there was *still* no world model for the Surgical Mask clothing item, even though there were several mods that re-added it to New Vegas.

 

The mod I used to use for this was for Fallout 3 (here: http://www.nexusmods.com/fallout3/mods/10128) but when I tried using that model with New Vegas, both the GECK and the game itself throw the familiar "red exclamation mark" error. Curious, I examined the mesh in NifSkope and found that removing the collision mesh lets the model load without errors... though obviously, with no collision data, it just floats in mid-air when placed or dropped!

 

Since I have *no* idea what changed between F3 and FNV .nif files (until now, I thought they were cross-compatible!) or how to fix this collision data, if someone who knows what they're doing would be willing to fix the mesh, I'd really appreciate it!

 

I sent a message to the mod author today, but if they're no longer working on it, would someone else be willing to take a look, even if it was just to let me know what I might be able to try to fix this?

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A fixed version of the surgical mask GO is included here.

Thanks so much for that! It's a shame some of these little things are so hard to find, so I really appreciate those who have tried (or made!) a lot more mods than I have sharing their knowledge.

 

I suspect often the wheel gets reinvented just because someone doesn't know a fix or mod has already been made! :smile:

 

Again, thanks.

 

(also, that mod looks really cool and I intend to give it a try regardless of the mask I was looking for!)

Edited by banjo_oz
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