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I love survival mode but miss my mods


CalibanX

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Missiles weight 7 units, yet NPCs will carry around an unlimited arsenal of them. Not to mention, NPCs often spam grenades, sometimes throwing two or three grenades with one toss.

 

They really should up the damage on missiles, because using them feel like such a waste. Though, this also makes life harder for you as a player, hard to balance really.

 

 

This is what I hope the damage system does in survival. Honestly I don't even care if I'm killed or very nearly killed by a missile...it's a MISSILE after all. This will make you work that much harder to scout out locations before you run in with guns blazing.

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i hope the beta is finished soon

i wanna build a base got damn but without mods like spring cleaning or raider n robotic Workshop i dont even start to build

Edited by Bisaflor
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Missiles weight 7 units, yet NPCs will carry around an unlimited arsenal of them. Not to mention, NPCs often spam grenades, sometimes throwing two or three grenades with one toss.

no npcs have that much ammo at all especially not in survival mode.

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Beta should be finished later this month.

 

7 pounds is about right for missile weight. Hell the piat was about 2.5lbs per round, and it was about half the size of the in game missiles. The M6A1 weighed around 3lbs and again that was smaller, and lore wise the direct precursor for the in game launcher.

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