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A few questions about transparency and high poly models


Trumpdog

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I know importing high models into DaO is possible, someone imported dreadknight and LK armor over. Last time i tried it failed miserably resulting in the model

pretty much exploding ingame. Ive done some conversions with low poly stuff without much trouble. My question is how is it done?

Is it something im doing wrong or are the blender tools just not capable of exporting the model correctly?

example http://s759.photobucket.com/albums/xx237/trumpdog01/?action=view&current=3859.jpg

 

Next question. Ive done a few sets of armor that use alpha transparency, the problem I am having is with funky transparent edges ingame.

http://s759.photobucket.com/albums/xx237/trumpdog01/?action=view&current=draconic.jpg

 

Again, Is this something im not doing in blender or are my alphas screwed up? Ive checked the alphas over and over again and they appear to be solid black and white. Atleast i think so. I dont see any greys in them to cause partial transparency at the edges.

The gloves use transparency aswell but doesnt have the same issue and just noticed that this is limited to the elf female model version, The human female appears fine and shares the same mao....wierd

 

Ty in advance

Edited by Trumpdog
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