Jump to content

Skin Retexure


otis0310

Recommended Posts

There is patch of skin on an armor that I wish to retexture to make it look like its covered, without acutally making a new mesh. The character's back is exposed, and I want to retexture the body mesh so that it is not, using what is now the body mesh. So what was once exposed skin looks like a different layer of the armor. That simple.

 

Please note that I have tried simply rexturing the armor in Nifskope. Although in Nifskope the body is now retextured to look like another layer of the armor, as I intended, in the game the skin still shows up as if I never retextured the body mesh at all.

Edited by chrisoldfield
Link to comment
Share on other sites

Pointing the NiTriStrip to a different DDS texture is only 1/2 of the procedure. The material name is a special name that tells the game engine to render the skin shader on it. I believe the material name is "skin" so you just need to rename the material to something else.

 

I am speaking from Oblivion modding. It may be slightly more involved for Fallout.

 

LHammonds

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...