otis0310 Posted June 27, 2011 Share Posted June 27, 2011 (edited) There is patch of skin on an armor that I wish to retexture to make it look like its covered, without acutally making a new mesh. The character's back is exposed, and I want to retexture the body mesh so that it is not, using what is now the body mesh. So what was once exposed skin looks like a different layer of the armor. That simple. Please note that I have tried simply rexturing the armor in Nifskope. Although in Nifskope the body is now retextured to look like another layer of the armor, as I intended, in the game the skin still shows up as if I never retextured the body mesh at all. Edited June 27, 2011 by chrisoldfield Link to comment Share on other sites More sharing options...
LHammonds Posted June 27, 2011 Share Posted June 27, 2011 Pointing the NiTriStrip to a different DDS texture is only 1/2 of the procedure. The material name is a special name that tells the game engine to render the skin shader on it. I believe the material name is "skin" so you just need to rename the material to something else. I am speaking from Oblivion modding. It may be slightly more involved for Fallout. LHammonds Link to comment Share on other sites More sharing options...
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