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converting a .Blend file to NIF for my mod......


huntsman2310a

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So I open up the models UV map in Geck right?

 

sorry I meant GIMP.

 

so do I make up the UV Map in Blender, then export it over to GIMP to work on it?

 

and also to clarify, my models materials will stay as they are since they are included in the Model's data? and any textures placed on the model won't override them?

 

and now another wonderouslly worded question*, is there a way to design the uv map so that it maps out the front sides and back views of the model?

 

*sarcasm.

Edited by huntsman2310a
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