SpeedyB64 Posted June 30, 2011 Share Posted June 30, 2011 You need to give it its own textures in GIMP. Link to comment Share on other sites More sharing options...
huntsman2310a Posted June 30, 2011 Author Share Posted June 30, 2011 (edited) So I open up the models UV map in Geck right? sorry I meant GIMP. so do I make up the UV Map in Blender, then export it over to GIMP to work on it? and also to clarify, my models materials will stay as they are since they are included in the Model's data? and any textures placed on the model won't override them? and now another wonderouslly worded question*, is there a way to design the uv map so that it maps out the front sides and back views of the model? *sarcasm. Edited July 1, 2011 by huntsman2310a Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 30, 2011 Share Posted June 30, 2011 No, you do it in blender or whatever 3d app you're using. If it's a new model you will have to create the map first... Link to comment Share on other sites More sharing options...
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