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Trouble with export as a nif


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I have a model animated in Blender and I have the plug in that allows to export a .nif but when I do it fails and it singles out a part of my model that comes first in the alphabet and says "Non-uniform scaling not supported. Workaround: ctrl+a apply size and rotation"

Okay, the problem is that when I do that it resets the rotation on at least one "placed" animation frame.

Edited by seekingthesun
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Unless I am missing something, FO4 animations (aside from built-in animations inside the nifs) cannot be edited still, and exporting the animations isnt possible. If you are looking to animate something like a workshop item, I believe the only way is to currently use some base nif blocks from other animated objects, like, say, the wind generator, and retool it to do what you want to do.

I know they are making progress on the editing of animations for characters and such, but so far as I am aware, its still out of reach.

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You can use the "code" itself in many cases to make your own animation. I haven't done a ton with animated objects aside from functional lightbulbs, but the general idea is you find an object that does something similiar to what you want to do (It scales an object, or it rotates, or moves, etc etc.) you then apply the necessary values to your new object, and then you can adjust the values of said animation from there. It does take a bit of an understanding of .nifs, and patience, to be sure. I find often that when dealing with animations, for me, its best to copy my object into a vanilla object, and then go through and apply everything that way.

If I am not mistaken, thats actually how weapons are currently done typically. Take your exported .nif, copy the entire thing into a previous weapon, and move stuff around / apply the attributes where needed and remove the old geometry. Someone can correct me if I am wrong there, I again have limited experience and have yet to touch weapons. Just what I recall reading as I have been looking to learn.

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Well, I have seen talk about exporting from Blender, but I was under the impression there was only an updated exporter for 3ds MAX... has that changed? Is there actually an exporter for Blender that supports FO4 now?

If thats the issue, I could export it via my 3ds max, if ya wanted. Or I can take a look at it regardless.

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