Ethreon Posted April 13, 2016 Share Posted April 13, 2016 With the new xEdit we can now see what all those unknown fields in Transforms are. But.. I'm still not really sure what to do with them. In reference to what are they calculated? I get what zoomMin and zoomMax are. I get what scale is. But how are the values for translation and angles deducted based on the position/size of the object? Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 13, 2016 Share Posted April 13, 2016 Didn't know there had been an update to xEdit, so, I can't quite help ya there. Going to DL it tonight, I will at some point try to help figure it out if you havent already solved it by then :) Link to comment Share on other sites More sharing options...
ad3d0 Posted April 13, 2016 Share Posted April 13, 2016 With the new xEdit we can now see what all those unknown fields in Transforms are. But.. I'm still not really sure what to do with them. In reference to what are they calculated? I get what zoomMin and zoomMax are. I get what scale is. But how are the values for translation and angles deducted based on the position/size of the object? Don't waste your time, CK will be out soon enough. You'll be able to see what it affects ;) Link to comment Share on other sites More sharing options...
ch0k3h0ld Posted April 13, 2016 Share Posted April 13, 2016 No matter when we get the CK, it won't be out "soon enough." "Soon enough" was in January. :mad:Â And even with the CK, xEdit is still going to be enormously helpful if someone really want's to mod the game. So, by all means go get the latest version of xEdit. Link to comment Share on other sites More sharing options...
ad3d0 Posted April 13, 2016 Share Posted April 13, 2016 And even with the CK, xEdit is still going to be enormously helpful if someone really want's to mod the game.No doubt. But for transform patterns discussed here CK is a lot better as you can see what you get, not blindly assigning values. Link to comment Share on other sites More sharing options...
Ethreon Posted April 14, 2016 Author Share Posted April 14, 2016 Even with CK, I'd still like to know what those fields do, each of them. I mean, I understand the meaning of the word, but I'm unsure of the exact effect. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 19, 2016 Share Posted April 19, 2016 I think PTRN is the transform for inventory objects Link to comment Share on other sites More sharing options...
Ethreon Posted April 20, 2016 Author Share Posted April 20, 2016 I think PTRN is the transform for inventory objectsDon't wanna be rude, but I know what it is. It applies to more than just inventory objects; workshop items, crafting items, you name them. If it must have an icon you need to give it a transform. GECK allows you to visualise it easily, but I was curious what I can do straight with xedit. Link to comment Share on other sites More sharing options...
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