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PTRN


Ethreon

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With the new xEdit we can now see what all those unknown fields in Transforms are. But.. I'm still not really sure what to do with them. In reference to what are they calculated? I get what zoomMin and zoomMax are. I get what scale is. But how are the values for translation and angles deducted based on the position/size of the object?

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With the new xEdit we can now see what all those unknown fields in Transforms are. But.. I'm still not really sure what to do with them. In reference to what are they calculated? I get what zoomMin and zoomMax are. I get what scale is. But how are the values for translation and angles deducted based on the position/size of the object?

Don't waste your time, CK will be out soon enough. You'll be able to see what it affects ;)

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No matter when we get the CK, it won't be out "soon enough." "Soon enough" was in January. :mad:

 

And even with the CK, xEdit is still going to be enormously helpful if someone really want's to mod the game. So, by all means go get the latest version of xEdit.

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And even with the CK, xEdit is still going to be enormously helpful if someone really want's to mod the game.

No doubt. But for transform patterns discussed here CK is a lot better as you can see what you get, not blindly assigning values.

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I think PTRN is the transform for inventory objects

Don't wanna be rude, but I know what it is. It applies to more than just inventory objects; workshop items, crafting items, you name them. If it must have an icon you need to give it a transform. GECK allows you to visualise it easily, but I was curious what I can do straight with xedit.

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