WadeHouseman Posted June 29, 2011 Share Posted June 29, 2011 Okay, I was watching Modern Marvels the other day. And I saw that Las Vegas has many flood gates that they're working on. So, I have an idea for a quest line. A scientist in Camp Mccarran is requesting your help, as you're talking to him he mentions that severe rainfall and a chance of flooding may be headed to New Vegas. He needs you to help repair the flood gates so everything is hunky-dory. There would be maybe around 4 or 6 floodgates all of which needing repairs around New Vegas. As I was watching Modern Marvels I saw that it doesn't take a lot of rain to cause flooding problems in Las Vegas. So, tell me what you think! Link to comment Share on other sites More sharing options...
huntsman2310a Posted June 30, 2011 Share Posted June 30, 2011 cool idea but I have a question, how are you going to simulate the rising water level in Vegas? Link to comment Share on other sites More sharing options...
ozziefire Posted June 30, 2011 Share Posted June 30, 2011 cool idea but I have a question, how are you going to simulate the rising water level in Vegas?I suspect you could script water to rais and fall, that could be cool a vault that's tidal :) Link to comment Share on other sites More sharing options...
stevie70 Posted June 30, 2011 Share Posted June 30, 2011 (edited) cool idea but I have a question, how are you going to simulate the rising water level in Vegas?I suspect you could script water to rais and fall, that could be cool a vault that's tidal :)problem here: it can't.from all i know, you can't change autowater (exterior) level by script. (see this article in the tes-wiki). there'd be three ways i could imagine to do it anyway, which would be:# not raise the water, but lower everything else (like it says in the link above); this can't be done in an exterior because you'd have to change the whole landscape's level as well, which can't be done.# use placeable water instead of autowater. this could work fine in an interior (or a very small exterior worldspace), but covering the whole wasteland with placeable water would pretty sure cause your cpu to meltdown (if not, more likely, ctd long before that)# you could make the pc exit the unflooded worldspace and, on re-enter, teleport him to a flooded copy with higher autowater instead, but that'd be tons of work, and, more important, the pc would pretty sure lose every item he left in the worldspace (plus this wouldn't make water actually rise or fall like you could stand beside and watch, you'd just leave the place dry and find it all flooded next time) Edited June 30, 2011 by stevie70 Link to comment Share on other sites More sharing options...
hanibalhun Posted June 30, 2011 Share Posted June 30, 2011 do you think i would be possible to do the same base idea but instead of floodid the whole of the wastland how about make the water overflow from the dame and re fill what left of the rivers around the wasteland or make this happen if you choose to destrooy the dam at end of the game and that would make you populer with most people in wastland as you would kind of regense the wasteland Link to comment Share on other sites More sharing options...
stevie70 Posted June 30, 2011 Share Posted June 30, 2011 do you think i would be possible to do the same base idea but instead of floodid the whole of the wastland how about make the water overflow from the dame and re fill what left of the rivers around the wasteland or make this happen if you choose to destrooy the dam at end of the game and that would make you populer with most people in wastland as you would kind of regense the wastelandwell that'd still be LOTS of space to cover, so same problem as above. but you could easily flood, like, boulder city, or north side... or maybe some underground-vegas-flooding where it floods sewers, thorn etc only... but apart from that: i don't see how destroying their main power supply should make you popular with wasteland folk... :-) Link to comment Share on other sites More sharing options...
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