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Expoted Esp not Working


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Ok, so I just released a prototype mod and am having trouble getting the SCOL's to work properly. This has been an ongoing issue for a while now, but now its getting out of hand. The problem is that when I create the cell designs and test them in my game everything seems to work perfectly fine. But, when I export the esp, all the custom SCOL's which have been enlarged/scaled appear as exclamation marks. Most are not retextured. Those that are retextured were done with existing New Vegas generic meshes. This is not a texture or mesh issue. This is an issue with the GECK not recognizing the SCOL's once scaled. I need help getting this to work properly because its holding up development of several High Value Projects including Oblivion Gates for New Vegas, Fort Briggs, and certain parts of Los Angeles. Also, this entire problem started shortly after the latest New Vegas and GECK patches. Has anyone else been having this weird problem, or is this some sort of stupid idiotic minor thing that I'm overlooking when building my SCOL's and designing my cells. I don't normally ask for help with environments... since its "my thing," but this is causing some serious problems. To show the issue at hand view the prototype for Fort Briggs which can be found here: http://www.newvegasnexus.com/downloads/file.php?id=42639#fileanchor. Thank you for your help. I really need to get this problem solved.
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Ok, I think I fixed it. The most recent esp which has all the fixed SCOL's for Neptune Station is ready for upload. I think I forgot to doddle with the elevator, but everything else should work. You don't have to try it if you don't wont to, but I kind of need to make sure everything is working now.
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