lovender Posted July 14, 2011 Share Posted July 14, 2011 Sahardoom in DwemerPlasmaBladesV2 main file have a lightsaber weapon that use torch mesh.Maybe u can try to do something with it...I ever tried to use it (the lightsaber torch) as a weapon, but since the ID in CS is still weapon, so it didn't produce light. I have a question:If we use grap button (z in my computer), we can move the ground mesh such as glowing gem whereever we want to.& i can still grab the glowing gem while running...So can we create a script that move the ground glowing gem to follow the weapon movement while attacking, running, etc?If so, maybe the problem solved...am i right? :ohdear: Link to comment Share on other sites More sharing options...
Natterforme Posted July 14, 2011 Author Share Posted July 14, 2011 So the gem still works when you grab it and move around? It doesnt turn off? :ninja: Link to comment Share on other sites More sharing options...
lovender Posted July 14, 2011 Share Posted July 14, 2011 (edited) Yep! :yes: Quickly, give it a try... :dance: Just one teeny point - have you ANY idea how badly this would hit your frame rate if you managed to get it to work?Mmm...i just want to comment about the lag: When i grab the glowing gem & run around Cyrodiil, it's not that bad.So i'm just hoping if we already found the script that makes the gem follows the weapon, the lag won't cause us trouble... :thumbsup: Cheerz... Edited July 14, 2011 by lovender Link to comment Share on other sites More sharing options...
MarkInMKUK Posted July 14, 2011 Share Posted July 14, 2011 The lag will probably be fine IF you are the only one with a fancy glowing weapon. Add a group of eight Sith Zombies with dual-ended light-sabre-quarterstaffs, though ... :( Link to comment Share on other sites More sharing options...
lovender Posted July 16, 2011 Share Posted July 16, 2011 Wow...& then the game will hang......LOL :laugh: Thanks, Mark... :thumbsup: Link to comment Share on other sites More sharing options...
MarkInMKUK Posted July 16, 2011 Share Posted July 16, 2011 "All things in moderation" :) Link to comment Share on other sites More sharing options...
lovender Posted August 3, 2011 Share Posted August 3, 2011 (edited) Btw, can we make the weapon to produce light with glow_map? :thumbsup:I saw an image with armor that glows & casts shadows to the ground... Edited August 3, 2011 by lovender Link to comment Share on other sites More sharing options...
Natterforme Posted August 3, 2011 Author Share Posted August 3, 2011 I dont think glow maps would produce a light source, I think they just imitate a pulsing light. Maybe a script that makes grab a togglable button, give it collision and damage and use grab as your main weapon button? Link to comment Share on other sites More sharing options...
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