Erenussocrates Posted July 2, 2011 Author Share Posted July 2, 2011 Ok. I thinks to create this mod, firsrt of all we should find resources of 'ingredients' and make them appear in-game widely, in barrels, crates, etc. (editing LLs)Then we have to write notes and place them where we want. And, obviously, we have to create a workplaces. Maybe place them near smiths, or create just one (upgradeable?)When we take the recipe, we receive new variant in workbench's messagebox window. >>precious dwemer armorIt's not so precious actually and I mentioned only shield. <div><br></div><div>How about constructing mines?</div> lol, look friend, you really don't seem to understood the concept of this mod xPP we won't make them appear in barrells. those special recipe items will use vanilla oblivion items as ingredients. in short, let's say we'll gather some iron longsword and deadric longsword and then gather some jewelry and put them together in an aurum assimilator-like container along with certain item recipe scroll, and finally cast the spell. And there's the special item ready. Item recipe scrolls will be really expensive though. Are you really good at scripting? Link to comment Share on other sites More sharing options...
Nealus Posted July 2, 2011 Share Posted July 2, 2011 (edited) No, I'm not. Ok, now I get it.Why not add custom ingredients then? Edited July 2, 2011 by Nealus Link to comment Share on other sites More sharing options...
Erenussocrates Posted July 2, 2011 Author Share Posted July 2, 2011 Why not add custom ingredients then? because there is no need Link to comment Share on other sites More sharing options...
WarRatsG Posted July 2, 2011 Share Posted July 2, 2011 Well I hope you can do it but some of them might be complicated though. I'll post a powerful item now. (which is a recipe 4 item, there will be 4 different sellers of recipes and they will sell different items, recipe 1 items being cheapest and weakest type of recipe items and recipe 4 being the most powerful ones) "Cursed Blood Sword = When wielder strikes a blow at enemy, %50 damage points of same blow deal to wielder as well. (the damage enemy got doesn't change, damage is not reflecting back) If wielder deals final blow with sword, (enemy's total hp/3) magicka restores to wielder. (sword has very high base damage)" so how is this? is this something you can do? because most of the items will be custom scripted like this. I made 20 items already, and I will make much more and when makig of items done, I will make their requirements lists to form the recipe.And now I will check your mods though.Do you know midas magic mode and Force spell script? 50% seems like quite a lot. maybe more like 20% (then you mentioned somewhere about possibly upgrading weapons, so perhaps reduce this further with upgrades?). It can be done, will I be able to use OBSE? And as for Midas Magic Force Push, it's different from other force pushing scripts. I think it's to do with the ball it summons, but there is simpler ones that can be used. Link to comment Share on other sites More sharing options...
Erenussocrates Posted July 3, 2011 Author Share Posted July 3, 2011 50% seems like quite a lot. maybe more like 20% (then you mentioned somewhere about possibly upgrading weapons, so perhaps reduce this further with upgrades?). It can be done, will I be able to use OBSE? And as for Midas Magic Force Push, it's different from other force pushing scripts. I think it's to do with the ball it summons, but there is simpler ones that can be used. I will keep it as %50. Cursed Blood Sword is a dangerous sword which is supposed to draw its wielder to brink of death as well as his enemy. Along with its curse, it has great base damage which brings enemy down quicker though. It's for players who have high endurance and also for usage against enemies who have average hp and high damage. I will feature some upgrades for some items but this won't be upgradeable. I am planning to do more auto-upgrading weapons other than buying-another-piece-of-item-and-upgrade weapons. For example, there is an another recipe 4 item called Sword Of The Hero, "Each gained fame point adds 1 plus bonus to a chosen attribute of enchantment while equipped. (old fame points don't count)" and there will be anti-hero type of sword for villain characters too, which works with infamy. Yes you can use anything for succesfull creating of the items. Yeah I actually asked if you know Midas magic particularly lol, and yeah it seems you know so you don't have problem understading the creation of recipes through a container similar to aurum assimilator, lol. Few items will feature force effect with a possibility percentage for balancing the weapon, for example, let's say a sword has %10 chance of inflicting force effect on strike. Can you make this? I'm still creating item ideas and write down all of them in notepad, well I lost half of the ideas because of the f***ing computer though, what a shame. However I will pass on that and I will write down most important and most unique ones which I still remember, others were a bit trash compared to important ones maybe, but I must admit that everyone of them were unique in their own way. When I feel sure I am done with creating ideas, I will send a detailed list of items to you via pm. So, keep on touch. Link to comment Share on other sites More sharing options...
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