Courier07 Posted April 15, 2016 Share Posted April 15, 2016 (edited) I found it weird that you seemed to have a screwdriver on you at all times, even when in the cryo pod. A solution I thought of to this would be to make the screwdriver a requirement for lockpicking. If you don't have a screwdriver, you can't open the lockpick. You could also use it as a weapon too. Perhaps there could be a few "legendary" screwdrivers that give you a unique perk if you have them in your inventory? Edited April 15, 2016 by Courier07 Link to comment Share on other sites More sharing options...
ddavies10693 Posted April 15, 2016 Share Posted April 15, 2016 The easiest way I could think of would be too have one unique screwdriver labeled as quest item in your inventory, and have be Miscellaneous, not junk, so you don't scrap it or store in a workbench. that way you are forced to keep it in your inventory. While *technically* this would not make it required for lockpicking, you can just imagine it does, as you will always have it in your inventoryfrom that point on. I know what you're asking for really, but that would require the Geck I believe. My suggestion could probably be done just with FO4Edit, if you want it that badly. Link to comment Share on other sites More sharing options...
Jeffman12 Posted April 15, 2016 Share Posted April 15, 2016 Screwdrivers are all over the place, houses, garages, basements, almost anywhere there's a stepladder. I think it's just just fair to assume "the first one you pick up" is the one you "keep". Link to comment Share on other sites More sharing options...
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