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Trees render in front of far off hills and menu problems


clyspe

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Trees that are behind a hill render through the hill and pop up. This started after I installed OBGE v3 and the standalone thing for it. I tried disabling them in bash and that didn't fix it though. Do i have to go through a loading zone?

Also, the main menu lacks the white back part, and buttons are blank.

Load list:

 

Oblivion.esm

Francesco's Optional New Items Add-On.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Creatures Add-On.esm

HorseCombatMaster.esm

DLCHorseArmor.esp

DLCOrrery.esp

DLCFrostcrag.esp

DLCThievesDen.esp

DLCVileLair.esp

RealisticForceMedium.esp

DLCMehrunesRazor.esp

DLCSpellTomes.esp

Knights.esp

DLCShiveringIsles.esp

Realistic Water.esp

Francesco's 10 days respawn time - 1-24 day lenght rescale.esp

Francesco's Optional Files.esp

Alternative Start by Robert Evrae.esp

DropLitTorchOBSE.esp

Francesco's Mage Equipment.esp

SP1stPLegs.esp

Oblivion Graphics Extender Support.esp

xulAncientRedwoods.esp

xulAncientYews.esp

xulArriusCreek.esp

xulAspenWood.esp

xulBlackwoodForest.esp

xulBravilBarrowfields.esp

xulBrenaRiverRavine.esp

xulCheydinhalFalls.esp

xulChorrolHinterland.esp

xulCloudtopMountains.esp

xulColovianHighlands_EV.esp

xuldarkforest.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulImperialIsle.esp

xulBeachesOfCyrodiilLostCoast.esp

xulLushWoodlands.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

xulStendarrValley.esp

xulTheHeath.esp

xulCliffsOfAnvil.esp

xulSilverfishRiverValley.esp

xulRollingHills_EV.esp

xulPatch_AY_AC.esp

Oscuro's_Oblivion_Overhaul.esp

Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

DeadlyReflex 6 - Combat Moves.esp

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It would be really nice if someone could help me. Am i missing necessary information? I installed a couple of mods before obge but i thought the game still worked when i tested it after installing them. Maybe i'm doing something on obmm or bash wrong. I followed all the readme instructions i found and didn't find any conflicts
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There must have been a recent update to OBGE ... been a rash of problems with it of late. I'm not very familiar with OBGE myself, but have a look at branfordcole's post #2 on this thread and see if any of it makes sense to you.
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This is really frustrating, as even in vanilla (or as vanilla i can make it) trees are still popping up in front of hills when they're behind, textures are flickering, and the obge key does absolutely nothing. When i open the dev console, it appears im setting the values, but it has absolutely no effect. No fps hit, no screen effect.
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Okay anti aliasing disabled, reinstalled obge and now i can change the settings. Trees are still showing up in front of hills and backs of menus are still mia. Do you think installing that one darkified mod could help any?
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